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Work progress - 0.9.8.1

Posted: 07 Jun 2017 16:51
by HarbingerDawn
Julian wrote:
When spacecraft are placed into an orbit by a script, will it be possible to pilot the spacecraft out of orbit?

No, spacecraft placed in catalog scripts are like planets, they are static objects that cannot be controlled.

Work progress - 0.9.8.1

Posted: 10 Jun 2017 01:45
by N0B0DY
HarbingerDawn wrote:
Julian wrote:
When spacecraft are placed into an orbit by a script, will it be possible to pilot the spacecraft out of orbit?

No, spacecraft placed in catalog scripts are like planets, they are static objects that cannot be controlled.

So I presume it will also be impossible to place a piloted spacecraft into a static orbit from within the game without the need to open a text editor and type the orbit parameters after closing the application.

Work progress - 0.9.8.1

Posted: 10 Jun 2017 01:56
by HarbingerDawn
N0B0DY wrote:
Source of the post So I presume it will also be impossible to place a piloted spacecraft into a static orbit from within the game without the need to open a text editor and type the orbit parameters after closing the application.

Not necessarily. The plan is for spacecraft to stay on their orbits when not maneuvering. But this remains to be perfected.

Work progress - 0.9.8.1

Posted: 11 Jun 2017 00:18
by Julian
 Would it be hard to implement making scripted spacecraft pilotable? It seems like a good feature to have.

Work progress - 0.9.8.1

Posted: 11 Jun 2017 10:24
by ettore_bilbo
Julian wrote:
Source of the post Would it be hard to implement making scripted spacecraft pilotable? It seems like a good feature to have.

I think scripted object will be almost only stations and buildings on the ground, or satellites. Something you don't need to move, but just keep in the same place or orbit every time. I don't see any reason for making scripted spacecraft and then make them pilotable...

Work progress - 0.9.8.1

Posted: 13 Jun 2017 07:34
by The_Blazer
ettore_bilbo wrote:
Source of the post I don't see any reason for making scripted spacecraft and then make them pilotable...

Gameplay? Things like the scenarios in Kerbal Space Program. Stop this ship from crashing into the planet; rendezvous with the Explorer in this shuttle from this planet; reach this station from this moon, etc.

Work progress - 0.9.8.1

Posted: 13 Jun 2017 11:33
by HarbingerDawn
The_Blazer wrote:
ettore_bilbo wrote:
Source of the post I don't see any reason for making scripted spacecraft and then make them pilotable...

Gameplay? Things like the scenarios in Kerbal Space Program. Stop this ship from crashing into the planet; rendezvous with the Explorer in this shuttle from this planet; reach this station from this moon, etc.

That can be done without making the static spacecraft pilotable. Just spawn a spacecraft at position x, at time y, with velocity vector z, and give the user control of it. There's your scenario. I think there's a misunderstanding here about what exactly the "scripted spacecraft" are. They're spacecraft models, but act like planets and moons. They're on static Keplerian orbits with regular planetary rotation parameters and cannot be controlled. Much like the spacecraft in Celestia.

Work progress - 0.9.8.1

Posted: 13 Jun 2017 14:10
by ettore_bilbo
The_Blazer wrote:
Source of the post Gameplay? Things like the scenarios in Kerbal Space Program. Stop this ship from crashing into the planet; rendezvous with the Explorer in this shuttle from this planet; reach this station from this moon, etc.

ahhh, you mean scripting more like a mission creator... this is an advanced gameplay, don't think SpaceEngineer has time to spent on this at this point of development.
anyway, as HarbingerDawn said you can spawn a pilotable ship in place you want and do your mission :-D

Work progress - 0.9.8.1

Posted: 14 Jun 2017 10:08
by ephu
so I'm watching videos by "HarbingerDawn" about this version, just want to say thanks to developer and Harbinger. This version looks really good. I love the auto exposure with blackholes!        

Work progress - 0.9.8.1

Posted: 18 Jun 2017 03:48
by SpaceEngineer
Sorry for delaying VR, but I was forced to shift priorities. VR is a tiny part of "SE market", I spent on it too much time and it still require a lot of work. But 0.981 will have almost full VR support (no native Oculus Touch, because I don't have them).

Work progress - 0.9.8.1

Posted: 22 Jun 2017 06:28
by HarbingerDawn
I made a note in the OP about what posts are and are not allowed in this thread. I will begin deleting all off-topic posts - retroactively and effective immediately. If things get out of hand, if people ignore the OP, if people start spamming everywhere about why their posts keep disappearing, this thread will be locked and only SE Team members will be able to post here. I really don't want to do that, so everyone please behave.

Work progress - 0.9.8.1

Posted: 22 Jun 2017 21:08
by Nantes
SpaceEngineer wrote:
Sorry for delaying VR, but I was forced to shift priorities. VR is a tiny part of "SE market", I spent on it too much time and it still require a lot of work. But 0.981 will have almost full VR support (no native Oculus Touch, because I don't have them).

As an owner of the Rift who was eagerly waiting for this update, I'm sad to read that, but I perfectly understand the reasons.
Lots of games who are not Oculus-native are still able to support them due to SteamVR... What if you launched SE on Steam in order to benefit from that?

Work progress - 0.9.8.1

Posted: 22 Jun 2017 23:30
by DoctorOfSpace
Nantes, no native support but Oculus touch will work through SteamVR. When beta testing started I specifically gathered people who have Oculus touch to test it out and so far it seems to work fairly well through SteamVR.

Work progress - 0.9.8.1

Posted: 23 Jun 2017 05:33
by Nantes
DoctorOfSpace wrote:
Nantes, no native support but Oculus touch will work through SteamVR.  When beta testing started I specifically gathered people who have Oculus touch to test it out and so far it seems to work fairly well through SteamVR.

Yes, but will SteamVR work even with games that are not on Steam? I'll have to launch it as a non-Steam game and it will work? :D

Work progress - 0.9.8.1

Posted: 23 Jun 2017 06:26
by SpaceEngineer
Nantes wrote:
Source of the post Yes, but will SteamVR work even with games that are not on Steam? I'll have to launch it as a non-Steam game and it will work?

Yes. SE is a non-Steam game yet.