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Work progress - 0.9.8.1

Posted: 30 May 2017 11:57
by Destructor1701
The dust rings of Saturn frequently surprise me, even though I know they're there! So I'm really glad we'll be seeing them on procedural planets too. It adds a certain thrill to exploration when you find something where you previously thought there was nothing. Great job, Space Engineer!

Work progress - 0.9.8.1

Posted: 30 May 2017 12:14
by ARBB
SpaceEngineer wrote:
Source of the post Procedural thin dust rings, like the Saturn E ring:

Doesn't look so natural, make the ring less saturated and with more of "out-in" gradient and more a lil' bit bigger.

Work progress - 0.9.8.1

Posted: 30 May 2017 14:25
by spaceguy
SpaceEngineer wrote:
Procedural thin dust rings, like the Saturn E ring:
scr00643.jpg

The same planet from the day side:
scr00644.jpg


Doesn't Enceladus cause Saturn's E ring?

Work progress - 0.9.8.1

Posted: 30 May 2017 15:57
by tRetro-Visor
ARBB wrote:
SpaceEngineer wrote:
Source of the post Procedural thin dust rings, like the Saturn E ring:

Doesn't look so natural, make the ring less saturated and with more of "out-in" gradient and more a lil' bit bigger.

here's saturn, and it looks very good for what it is
scr00002.png


The only reference we have of these types of rings is Saturn, but it shouldn't be the standard "ghost" ring

Work progress - 0.9.8.1

Posted: 30 May 2017 16:14
by ARBB
tRetro-Visor wrote:
Source of the post here's saturn, and it looks very good for what it is

The only reference we have of these types of rings is Saturn, but it shouldn't be the standard "ghost" ring

I am talking about a less strong ring, a more gentle type of gradient out-in.

Work progress - 0.9.8.1

Posted: 31 May 2017 01:23
by nonstopsuperguy
SpaceEngineer wrote:
Procedural thin dust rings, like the Saturn E ring:
scr00643.jpg

The same planet from the day side:
scr00644.jpg

Every screenshot I see makes me more and more hyped for this release. Incredible work! 

Work progress - 0.9.8.1

Posted: 31 May 2017 22:29
by NEMESIS
Nice...
I agree with Betelgeuze, this skin look much more better and orderly. :)

Work progress - 0.9.8.1

Posted: 02 Jun 2017 17:50
by Roswell
The RMA wrote:
i wish it had a UI similar as Universe Sandbox or Windows 10 dark. more flat with less roundness Image

lol same has you, better than oldest UI version. But I prefer more with universe sandbox UI.

Work progress - 0.9.8.1

Posted: 03 Jun 2017 08:40
by SCtester
The RMA wrote:
i wish it had a UI similar as Universe Sandbox or Windows 10 dark. more flat with less roundness Image

Agreed, however the latest UI skin by SpaceEngineer for 0.981 is certainly a huge step in the right direction.

Work progress - 0.9.8.1

Posted: 05 Jun 2017 11:21
by Proteus
Question: SpaceEngineer, are you planning on having the volumetric system and objects (nebulae, etc) in a finished order (of some functioning degree) before releasing this update?

Work progress - 0.9.8.1

Posted: 05 Jun 2017 11:34
by SpaceEngineer
Yes, we with Duke are working on procedural raymarched nebulae. Galaxies, clouds etc probably will be delayed to 0.982.

Work progress - 0.9.8.1

Posted: 05 Jun 2017 13:05
by Fireinthehole
SpaceEngineer wrote:
Yes, we with Duke are working on procedural raymarched nebulae. Galaxies, clouds etc probably will be delayed to 0.982.

Does this mean that nebula models will be procedural, so that all nebulae are unique?

Work progress - 0.9.8.1

Posted: 05 Jun 2017 21:15
by problemecium
^ I believe so.

Work progress - 0.9.8.1

Posted: 07 Jun 2017 12:47
by Julian
When spacecraft are placed into an orbit by a script, will it be possible to pilot the spacecraft out of orbit?

Work progress - 0.9.8.1

Posted: 07 Jun 2017 13:22
by problemecium
That's already possible, unless the spacecraft is specifically set to not be pilotable in the script.