Page 15 of 97
Work progress - 0.9.8.1
Posted: 19 May 2017 13:12
by PlutonianEmpire
Wonderful! Looking forward to it!

Work progress - 0.9.8.1
Posted: 19 May 2017 21:29
by Quarior
Very nice update,it opens up new possibilities.
Just, they may or may also have tags like atmosphere and clouds ? Would be handy for bases (like the Europa base by JackDole) or ships like O'Neil or see halo stations.
The method would be to create a parameter specifying which materials have an atmosphere (idem for water, clouds, ...) as well as an offset to turn it if it is in the wrong direction. By default, is auto-adjust but if you specific a shader like "Sphere", it is the method/shader actual for atmosphere,... or specific the path of the shader.
Work progress - 0.9.8.1
Posted: 20 May 2017 07:53
by Blue_Hypergiant
Can´t wait for it, looks awesome!
Work progress - 0.9.8.1
Posted: 20 May 2017 23:44
by Quarior
Also for object, structure,..., we can set a size (radius, length) and a mass in the planet script or we need to make a model for each size (object.cfg) and mass (object.sss) ?
The first option will be convenient.
Work progress - 0.9.8.1
Posted: 23 May 2017 07:57
by SpaceEngineer
Updated locations menu, once again...
Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
Work progress - 0.9.8.1
Posted: 23 May 2017 08:49
by Maurício Cruz
O_o Very nice/cool
Work progress - 0.9.8.1
Posted: 23 May 2017 09:17
by Betelgeuze
SpaceEngineer wrote:Updated locations menu, once again...
scr00632.jpg
Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
Look amazing! Good job Vladimir! At 7th screenshot look like doughnut to me O_o
Work progress - 0.9.8.1
Posted: 23 May 2017 09:28
by Mosfet
SpaceEngineer wrote:Source of the post Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
Well this is a feast for the eye, and well thought too as expected.
I wonder what happens when a location doesn't exist anymore or it's changed, as it happens between beta releases... It should be a no-problem with stable releases I guess, but you never know.
Work progress - 0.9.8.1
Posted: 23 May 2017 10:57
by Quarior
SpaceEngineer wrote:Updated locations menu, once again...

Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
Nice and I like the
Nighttime Earth and all pictures

.
Work progress - 0.9.8.1
Posted: 23 May 2017 13:26
by Eliam
SpaceEngineer wrote:Updated locations menu, once again...
scr00632.jpg
Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
I love it !
Betelgeuze wrote:SpaceEngineer wrote:Updated locations menu, once again...
scr00632.jpg
Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
Look amazing! Good job Vladimir! At 7th screenshot look like doughnut to me O_o
Funny to read references to doughnut-shaped planet the day of the release of
this article (a bit far-fecthed)
Work progress - 0.9.8.1
Posted: 28 May 2017 01:51
by ephu
So I'm making a few 3d models of plants/grass/trees (as an addon pack when this version releases) so that it can be put on the planet using the new feature which Vladimir mentioned earlier in this thread. Are there an limit on number of polygons per model/total number of models which can be put in a planet in space engine 0.9.8.1? thanks
Work progress - 0.9.8.1
Posted: 30 May 2017 08:53
by SpaceEngineer
Procedural thin dust rings, like the Saturn E ring:
The same planet from the day side:
Work progress - 0.9.8.1
Posted: 30 May 2017 09:02
by Hornblower
SpaceEngineer wrote:
Finally! Thanks, Vladimir!
Work progress - 0.9.8.1
Posted: 30 May 2017 09:04
by Betelgeuze
SpaceEngineer wrote:Procedural thin dust rings, like the Saturn E ring:
scr00643.jpg
It look amazing Good job Vladimir! I hope procedural thin dust rings will be more beautiful than Saturn thin dust rings
Work progress - 0.9.8.1
Posted: 30 May 2017 11:19
by Fireinthehole
SpaceEngineer wrote:Procedural thin dust rings, like the Saturn E ring:
scr00643.jpg
The same planet from the day side:
scr00644.jpg
Amazing!
