Ultimate space simulation software

 
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Salvo
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29 May 2019 00:24

Congratulations!
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29 May 2019 02:40

Martin wrote:
Source of the post To be honest, the minimal configurations might be a bit discouraging for numerous users... You should low the minimal config needed as I'm sure it's completely playable with far lower config.

Below the specs:
CPU and graphics card specifications listed above are for VR. In the non-VR environment, SpaceEngine can be run on a much weaker hardware. The most important is dedicated video memory size: the minimum is 1 GB (in which case some functions will be disabled), but the more you have, the better!


This is a weird Steam requirement: if game is listed as VR-ready, minimal specs must be suitable for VR. Also game must have all its functions accessible by VR controllers, otherwise VR controllers support must not be listed on the store page (Controllers can't be used to access four side panels).
 
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29 May 2019 05:51

Expanding on the point about system requirements and controller support: https://steamcommunity.com/app/314650/d ... 009657136/
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N0B0DY
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29 May 2019 09:12

SpaceEngineer wrote:
Source of the post if game is listed as VR-ready, minimal specs must be suitable for VR

But.. excuse my ignorance Master Space Engineer.., isn't this logical? I mean if an application supports a feature where the feature itself has a minimal requirement higher than that of the application, shouldn't the final requirements cover both?
Obviously you have made it pretty clear that the requirements are lower if VR is not used. I think Steam should acknowledge this clarification and proceed with the permission to release.
 
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29 May 2019 16:41

N0B0DY wrote:
Source of the post isn't this logical? I mean if an application supports a feature where the feature itself has a minimal requirement higher than that of the application, shouldn't the final requirements cover both?

If it's a feature that only a very small percentage of the userbase will ever use, or could even use? And when many other programs on the same platform do not use that same convention?

I would say, no, it's not logical. 99% of the SE userbase wants to know what they need to run the program, and don't care about VR. Those who do have VR equipment already know what the minimum requirements are for it, and thus don't need to be reminded. Minimum requirements are meant to let users know what they need to be able to functionally use the program, not what they need to push it to its most demanding extreme.
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N0B0DY
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29 May 2019 23:54

HarbingerDawn wrote:
Source of the post If it's a feature that only a very small percentage of the userbase will ever use

HarbingerDawn wrote:
Source of the post Minimum requirements are meant to let users know what they need to be able to functionally use the program, not what they need to push it to its most demanding extreme.

Correct* and correct. *(I didn't know that only ~1% of steam users was using VR - I was guestimating that it was around ~1/3 i.e33% totally off :))).
But.. we have to take into account that steam probably wants to push more people into the VR segment for marketing reasons.
This is obviously a wrong way to do it. Or at least you wouldn't call it "logical" or even "ethical" ;) .
Anyway I don't care about VR neither I have VR set (and I don't plan to use one for the near future) . I hope Steam lets SE release soontm.
 
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30 May 2019 06:48

SpaceEngine supports VR, so what about OVERVIEW? Will all its functions be integrated into SpaceEngine? Or is SE just supporting VR exploration, and OVERVIEW with explanations?
Does anybody really look at this?
 
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NathanKerbonaut
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30 May 2019 11:27

SCP-10492 wrote:
SpaceEngine supports VR, so what about OVERVIEW? Will all its functions be integrated into SpaceEngine? Or is SE just supporting VR exploration, and OVERVIEW with explanations?

Overview is an entirely different product. It only uses SE as its engine. I'm certain everything in SE 0990 can be experienced in VR, and Overview will remain a separate game.
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30 May 2019 14:05

Hold up, the DLCs just popped up, are the HD textures supposed to be separate DLCs for each planet?
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30 May 2019 15:18

Terran wrote:
Source of the post Hold up, the DLCs just popped up, are the HD textures supposed to be separate DLCs for each planet?

Yes, this allows you to download only the ones you want, so you don't need to wait for 45 GB worth of files to download if you don't want them all.

The DLCs are free, by the way, not paid, if that's what you were wondering.
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30 May 2019 15:31

HarbingerDawn wrote:
Terran wrote:
Source of the post Hold up, the DLCs just popped up, are the HD textures supposed to be separate DLCs for each planet?

Yes, this allows you to download only the ones you want, so you don't need to wait for 45 GB worth of files to download if you don't want them all.

The DLCs are free, by the way, not paid, if that's what you were wondering.


Oh good, that makes sense. Got a little concerned there xD
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SCP-10492
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01 Jun 2019 07:28

So we know Steam's policy. In this way, SE will be available on Steam on June 10, 2019 (UTC).
Does anybody really look at this?
 
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01 Jun 2019 13:27

SCP-10492 wrote:
Source of the post So we know Steam's policy. In this way, SE will be available on Steam on June 10, 2019 (UTC).

No, that does not determine the release date, it only determines the earliest possible release date, as mentioned in the blog post. It could be released later than June 10, but not sooner.
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stongduke
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01 Jun 2019 19:18

HarbingerDawn wrote:
SCP-10492 wrote:
Source of the post So we know Steam's policy. In this way, SE will be available on Steam on June 10, 2019 (UTC).

No, that does not determine the release date, it only determines the earliest possible release date, as mentioned in the blog post. It could be released later than June 10, but not sooner.

Just curious, what could delay the steam release?
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02 Jun 2019 02:50

stongduke wrote:
Just curious, what could delay the steam release?

Bugs, platform issues, thermonuclear war...
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