Ultimate space simulation software

 
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DoctorOfSpace
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05 Apr 2019 19:45

Gonder, a 970 is fine, just not great and will have a fair few limitations but it will run SE perfectly fine for the average use still. 
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LBV 2012-26
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06 Apr 2019 06:41

0.990 terrain looks great.
Last edited by LBV 2012-26 on 20 Apr 2019 18:55, edited 1 time in total.
 
A-L-E-X
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08 Apr 2019 05:42

DoctorOfSpace wrote:
Gonder, a 970 is fine, just not great and will have a fair few limitations but it will run SE perfectly fine for the average use still. 

At LOD 0 what do you think the maximum GPU usage/ VRAM memory used might be at 1080 P?  From what I've read, the 1060 6 GB GTX card should be well within specs?
 
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Neoqueto
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11 Apr 2019 16:43

Would it be possible to get LOD 1 for 4K screenshots ONLY? Maybe with tile-based rendering? I imagine out-of-core memory caching is impossible with OpenGL.
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Terran
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18 Apr 2019 12:07

I just read the Terrain 2.0 post and I am so excited about the improvements! Amazing work! I do have one question though, excuse my lack of technical knowledge in this field but would these improvements allow or be a step closer to allowing seasonal textures? (changing textures)
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SpaceEngineer
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19 Apr 2019 01:43

Probably yes, updating all textures on the planet is quite fast now.
 
Macronicus
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19 Apr 2019 06:50

SpaceEngineer wrote:
Probably yes, updating all textures on the planet is quite fast now.


Can't wait for what the seasons look like on other planets
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A-L-E-X
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19 Apr 2019 15:26

Macronicus wrote:
SpaceEngineer wrote:
Probably yes, updating all textures on the planet is quite fast now.


Can't wait for what the seasons look like on other planets

Starting with Mars!
 
Terran
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20 Apr 2019 11:27

SpaceEngineer wrote:
Probably yes, updating all textures on the planet is quite fast now.

I still have a feeling this is further down the road but I am excited by the possibility that some day we could have seasons. :D
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eyaslunuh
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21 Apr 2019 13:26

Maybe with seasons weather affects like lightning in hurricanes could even be a thing 
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vlad01
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21 Apr 2019 16:37

Weather effects is something I look forward too if its possible.
 
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stongduke
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22 Apr 2019 01:56

vlad01 wrote:
Weather effects is something I look forward too if its possible.

Pfft, you asking for volumetric clouds or something? Didn't SpaceEngineer say that those weren't gonna happen?
Can I have an order of uhhh randomly generated city lights?
 
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Stellarator
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22 Apr 2019 03:05

stongduke wrote:
Source of the post Didn't SpaceEngineer say that those weren't gonna happen?

No, he said that they would be implemented down the road and are not yet a chief concern. I for one cannot wait for atmospheric volumetrics, but I acknowledge that Vladimir has bigger fish to fry. Perhaps when the Vulkan API is implemented, he can host SE on one of those shiny graphics engines like CryEngine, Unity or (I hope) Unreal, and that might help in the development of the next-gen effects that we are yearning for. 
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HarbingerDawn
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22 Apr 2019 04:18

Guys, this is getting off topic.
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SpaceEngineer
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23 Apr 2019 04:26

stongduke wrote:
Source of the post Pfft, you asking for volumetric clouds or something? Didn't SpaceEngineer say that those weren't gonna happen?

I didn't said that.

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