Page 84 of 97

Work progress 0.990

Posted: 12 Mar 2019 00:42
by silikone
[quote="SpaceEngineer"][quote="silikone"][post]27510[/post] s Space Engine itself even using gamma-correct rendering?[/quote]
SE 0.980 is not gamma-correct, SE 0.990 is. What modifications did you add?[/quote]

I square rooted the tonemap shader output, which is a reasonable approximation of the sRGB gamma curve. Of course, without first squaring all the appropriate inputs, a lot of things become far too bright with plenty of nasty banding. Still, it was clearly a boost in realism where it mattered. The tonemapping algorithm that is already present at least works as some sort of pseudo-correction, for I tried disabling that, and that made the gamma-incorrect lighting far more evident.
It's nice to hear that the new version changes this.

Work progress 0.990

Posted: 23 Mar 2019 16:42
by MineCrafter473
Is the changelog at the beginning of this thread still acurate?

Work progress 0.990

Posted: 23 Mar 2019 23:04
by Stellarator
MineCrafter473 wrote:
Is the changelog at the beginning of this thread still acurate?

It should be as far as additions to the new version go. I haven't seen any dev. posts yet discussing additions that were not mentioned in the CL.

Work progress 0.990

Posted: 24 Mar 2019 08:55
by FastFourierTransform
SpaceEngineer wrote:
Source of the post Great model, thanks!

scr01150.jpg

As with Mattias Malmer's Churyumov-Gerasimenko 3D model we now have a model (by NASA) for Asteroid Bennu with a resolution down to 75 cm. There are no textures for now and the model will probably improve in the near future but I thought I had to mention it if there is interest to add it to SE.
https://www.asteroidmission.org/updated-bennu-shape-model-3d-files/
Image
I will come back soon from the death, I've been busy for a few months because of work and family issues, but I will try to keep on track this forum and the things I promissed I would have done by now. Just give me some time to readapt.

Work progress 0.990

Posted: 28 Mar 2019 10:49
by HarbingerDawn

Work progress 0.990

Posted: 28 Mar 2019 11:10
by Canleskis
Very hyped for 0.990 release, so much new stuff to see, I remember getting all excited when 0.980 came out but this is something else! 
Thank you for your beautiful work!

Work progress 0.990

Posted: 28 Mar 2019 11:36
by Messier
HarbingerDawn wrote:


This post Rocks!

Work progress 0.990

Posted: 28 Mar 2019 11:54
by Macronicus
HarbingerDawn wrote:


Oh man so close yet more waiting.

Work progress 0.990

Posted: 28 Mar 2019 12:30
by NathanKerbonaut
Beautiful results! That 3D effect looks incredible. Genius work as always :D

Work progress 0.990

Posted: 28 Mar 2019 12:34
by N0B0DY
HarbingerDawn wrote:

I just feel sorry for people with weak GPUs...
Maybe I must start saving for Titan RTX.. You know, just to be sure for when SE ver 1.00 comes out :)
The 3D effect sure looks magnificent NathanKerbonaut!
I wonder what kind of hardware SE will require once complex shadows are implemented?..

Work progress 0.990

Posted: 28 Mar 2019 12:42
by N3cronium
The new surface terrain looks amazing! I'm glad to hear that the generated terrain crashing has been fixed.

Work progress 0.990

Posted: 28 Mar 2019 13:02
by stongduke
HarbingerDawn wrote:

The new 3d rocks look incredible! So close yet so far. Maybe it'll be ready to release within the year?

Work progress 0.990

Posted: 28 Mar 2019 15:31
by Stellarator
My dream of volumetric landscapes and other objects in SE is coming closer. *wipes tear from eye*.

Work progress 0.990

Posted: 28 Mar 2019 19:24
by vlad01
Now thats what I'm talking about! finally fast loading of terrain and much higher detail as well! 

Work progress 0.990

Posted: 28 Mar 2019 20:06
by TheRedstoneHive
3D rocks sure are a nice addition.