Ultimate space simulation software

 
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silikone
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12 Mar 2019 00:42

[quote="SpaceEngineer"][quote="silikone"][post]27510[/post] s Space Engine itself even using gamma-correct rendering?[/quote]
SE 0.980 is not gamma-correct, SE 0.990 is. What modifications did you add?[/quote]

I square rooted the tonemap shader output, which is a reasonable approximation of the sRGB gamma curve. Of course, without first squaring all the appropriate inputs, a lot of things become far too bright with plenty of nasty banding. Still, it was clearly a boost in realism where it mattered. The tonemapping algorithm that is already present at least works as some sort of pseudo-correction, for I tried disabling that, and that made the gamma-incorrect lighting far more evident.
It's nice to hear that the new version changes this.
 
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MineCrafter473
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23 Mar 2019 16:42

Is the changelog at the beginning of this thread still acurate?
CPU:Intel core i7 8700k @ 3.8Ghz
RAM:16gb ddr4-3000
GPU:RTX 2080 8gb vram
STORAGE:Samsung 512gb 970 pro m.2 ssd, 1tb ssd
 
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Stellarator
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23 Mar 2019 23:04

MineCrafter473 wrote:
Is the changelog at the beginning of this thread still acurate?

It should be as far as additions to the new version go. I haven't seen any dev. posts yet discussing additions that were not mentioned in the CL.
Futurum Fusionem
 
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FastFourierTransform
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24 Mar 2019 08:55

SpaceEngineer wrote:
Source of the post Great model, thanks!

scr01150.jpg

As with Mattias Malmer's Churyumov-Gerasimenko 3D model we now have a model (by NASA) for Asteroid Bennu with a resolution down to 75 cm. There are no textures for now and the model will probably improve in the near future but I thought I had to mention it if there is interest to add it to SE.
https://www.asteroidmission.org/updated-bennu-shape-model-3d-files/
Image
I will come back soon from the death, I've been busy for a few months because of work and family issues, but I will try to keep on track this forum and the things I promissed I would have done by now. Just give me some time to readapt.
 
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HarbingerDawn
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28 Mar 2019 10:49

Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717
 
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Canleskis
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28 Mar 2019 11:10

Very hyped for 0.990 release, so much new stuff to see, I remember getting all excited when 0.980 came out but this is something else! 
Thank you for your beautiful work!
 
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Messier
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28 Mar 2019 11:36

HarbingerDawn wrote:


This post Rocks!
The only Astrogriff
 
Macronicus
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28 Mar 2019 11:54

HarbingerDawn wrote:


Oh man so close yet more waiting.
To a Galaxy billion light-years away from a Dark World.
 
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NathanKerbonaut
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28 Mar 2019 12:30

Beautiful results! That 3D effect looks incredible. Genius work as always :D
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
Profile pic source: https://goo.gl/JdZX5v
 
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N0B0DY
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28 Mar 2019 12:34

HarbingerDawn wrote:

I just feel sorry for people with weak GPUs...
Maybe I must start saving for Titan RTX.. You know, just to be sure for when SE ver 1.00 comes out :)
The 3D effect sure looks magnificent NathanKerbonaut!
I wonder what kind of hardware SE will require once complex shadows are implemented?..
 
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N3cronium
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28 Mar 2019 12:42

The new surface terrain looks amazing! I'm glad to hear that the generated terrain crashing has been fixed.
 
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stongduke
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28 Mar 2019 13:02

HarbingerDawn wrote:

The new 3d rocks look incredible! So close yet so far. Maybe it'll be ready to release within the year?
Can I have an order of uhhh randomly generated city lights?
 
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Stellarator
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28 Mar 2019 15:31

My dream of volumetric landscapes and other objects in SE is coming closer. *wipes tear from eye*.
Futurum Fusionem
 
vlad01
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28 Mar 2019 19:24

Now thats what I'm talking about! finally fast loading of terrain and much higher detail as well! 
 
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TheRedstoneHive
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28 Mar 2019 20:06

3D rocks sure are a nice addition.

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