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Posted: 02 Mar 2019 18:14
by HarbingerDawn
longname wrote:
Source of the post Since no-one seems to have replied, may I ask this again?

I have no idea, and probably won't know until the same time you do - when it comes out.

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Posted: 03 Mar 2019 03:38
by Duke_Countu
Will we be able to export these newfangled ray-marched nebula scripts like we can with planets? Say I find a nebula while touring the procedural universe. I edit it until I get it looking exactly the way I want, can I then export the script so I can place it whereever in the universe I choose?

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Posted: 03 Mar 2019 13:12
by Messier
Solaris_ wrote:
SpaceEngineer wrote:
Large nebulae have other problem - blending with the galaxy. There is simply no blending, nebula just rendered on top of the galaxy. So if you try to look on it through the galaxy dust, the result will be incorrect:

scr00719.jpg

scr00720.jpg

This is not so noticeable on small nebulae. Similar problem exist with stars: they are rendered on top of galaxy and nebulae. It is noticeable on distant bright supergiants, which must be affected by dust absorption. And also very noticeable on all stars visible inside and behind a dusty nebula: dust does not absorb star light. This problem is very complex to solve.

Is that because of the nebula and the galaxy are rendered separately? Maybe it would be better to turn a nebula into a blurred 2D sprite when it's far away from the camera?


Or make it fade away the farther from it you go?

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Posted: 04 Mar 2019 10:41
by HarbingerDawn
Duke_Countu wrote:
Source of the post Will we be able to export these newfangled ray-marched nebula scripts like we can with planets? Say I find a nebula while touring the procedural universe. I edit it until I get it looking exactly the way I want, can I then export the script so I can place it whereever in the universe I choose?

Yes, of course.

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Posted: 04 Mar 2019 11:39
by Macronicus
HarbingerDawn wrote:
Duke_Countu wrote:
Source of the post Will we be able to export these newfangled ray-marched nebula scripts like we can with planets? Say I find a nebula while touring the procedural universe. I edit it until I get it looking exactly the way I want, can I then export the script so I can place it whereever in the universe I choose?

Yes, of course.


So that means I can create a nebula and use ray marched?

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Posted: 04 Mar 2019 17:46
by Stellarator
Macronicus wrote:
HarbingerDawn wrote:
Duke_Countu wrote:
Source of the post Will we be able to export these newfangled ray-marched nebula scripts like we can with planets? Say I find a nebula while touring the procedural universe. I edit it until I get it looking exactly the way I want, can I then export the script so I can place it whereever in the universe I choose?

Yes, of course.


So that means I can create a nebula and use ray marched?

Yes, I believe HarbingerDawn discussed this possibility in one of his live streams. You can also edit existing ray-marched nebulae through the SE object editing tool. You can make them larger/smaller or change nebulae type, from planetary to diffuse and stuff like that (at least, that is what I remember from those streams). I would really recommend people watch those live streams more, because Harbinger answers a lot of reoccuring questions there. That is the whole point of those streams, in addition to show-casing.

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Posted: 05 Mar 2019 01:05
by Salvo
Editing nebulae would be very fun. I think trying to reproduce real-world nebulae in editor might be a quite entertaining challenge, and maybe we can use it to actually make a challenge like those we did in the old forum!

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Posted: 05 Mar 2019 02:22
by Stellarator
Salvo wrote:
Source of the post maybe we can use it to actually make a challenge like those we did in the old forum!

That would be very fun. Perhaps we can challenge the participants to recreate real nebulae, to make up for the lack of cataloged ray-marched nebulae :).

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Posted: 05 Mar 2019 13:59
by stongduke
Stellarator wrote:
Salvo wrote:
Source of the post maybe we can use it to actually make a challenge like those we did in the old forum!

That would be very fun. Perhaps we can challenge the participants to recreate real nebulae, to make up for the lack of cataloged ray-marched nebulae :).

I'd gladly participate in that!

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Posted: 10 Mar 2019 09:50
by Peacemaker
期待早日上线STEAM!

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Posted: 10 Mar 2019 11:54
by Messier
Peacemaker wrote:
期待早日上线STEAM!

???

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Posted: 10 Mar 2019 13:07
by Quarior
Peacemaker wrote:
期待早日上线STEAM !


Me too I waiting :) .

Messier wrote:
Peacemaker wrote:
期待早日上线STEAM!

???

« Looking forward to the early launch on Steam ! » (Google Translate)
Or « I waiting the release on Steam ! » in resume.

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Posted: 11 Mar 2019 08:33
by longname
Peacemaker wrote:
期待早日上线STEAM!

Is there not a forum for Chinese speaking people?

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Posted: 11 Mar 2019 21:28
by silikone
[quote][font=Roboto, sans-serif]- [/font][font=Roboto, sans-serif]Gamma[/font][font=Roboto, sans-serif]-corrected rendering of E galaxies[/font][/quote]

Is Space Engine itself even using gamma-correct rendering?
I could be mistaken, but a lot of objects and effects look like they aren't being done in linear space. I modified a shader to change the final pixel output, and a lot of things seem to look more natural as a result. Most notably, the moon has that classic hard boundary between its shaded and lit side, and the foggy space dust of galaxies becomes a lot more uniform.

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Posted: 11 Mar 2019 23:33
by SpaceEngineer
silikone wrote:
Source of the post s Space Engine itself even using gamma-correct rendering?

SE 0.980 is not gamma-correct, SE 0.990 is. What modifications did you add?