Free planetarium

 
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Quarior
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Posts: 162
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Work progress - 0.9.8.1

15 Apr 2017 01:33

Beautiful and the last screenshot is very nice. The reality coming in Space Engine :).

Just, can you make a picture gif for a solar eclipse for show the new effect "sun" ?
 
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Spacer
Space Pilot
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Joined: 22 Aug 2016

Work progress - 0.9.8.1

15 Apr 2017 04:20

sorry, i will wait for vladimir permission
Last edited by Spacer on 15 Apr 2017 04:41, edited 1 time in total.
"Exploration is in our nature. We began as wanderers, and we are wanderers still"
-carl sagan
 
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Fireinthehole
Space Tourist
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Joined: 02 Nov 2016
Location: Sweden

Work progress - 0.9.8.1

15 Apr 2017 04:28

Spacer,you are not allowed to share beta images here...
 
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The_Blazer
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Work progress - 0.9.8.1

15 Apr 2017 05:36

SpaceEngineer wrote:
Source of the post  I planning to make it even more simple, with a switch of presets, like in modern games: Low, Medium, Hight, Ultra, Custom

Please don't reduce the options menu too much if you are planning to release on Steam, especially if you plan on releasing commercially. A lot of the PC gaming fanbase likes extensive options menu and influencial reviewers will tear the game to shreds if they can't have manual access to as many settings as possible.
If you want my unsolicited advice, the 'custom' option should include everything that does not completely change the look and feel of the engine/causes serious bugs and crashes.
Born too late to explore space... but just in time for Space Engine!
 
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DoctorOfSpace
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Work progress - 0.9.8.1

15 Apr 2017 12:20

The_Blazer wrote:
Source of the post A lot of the PC gaming fanbase likes extensive options menu and influencial reviewers will tear the game to shreds if they can't have manual access to as many settings as possible.

Condensed not reduced.  The menu is still far more in depth than most games so I don't think this is something to worry about.
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Quando omni flunkus, moritati
 
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PlutonianEmpire
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Work progress - 0.9.8.1

15 Apr 2017 16:09

Can't wait to try it out. Good job! :)
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Mosfet
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Joined: 24 Oct 2016
Location: Italy

Work progress - 0.9.8.1

15 Apr 2017 16:18

Due compliments aside for SpaceEngineer, the "Take your time but hurry up" comment cracked me up.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
 
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Salvo
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Location: Veneto, Italy
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Work progress - 0.9.8.1

16 Apr 2017 23:50

DoctorOfSpace wrote:
The_Blazer wrote:
Source of the post A lot of the PC gaming fanbase likes extensive options menu and influencial reviewers will tear the game to shreds if they can't have manual access to as many settings as possible.

Condensed not reduced.  The menu is still far more in depth than most games so I don't think this is something to worry about.

Actually I love this customization features, for example games like Xonotic has tons of those settings and I spend minutes tweaking graphics to make it as much appealing as possible (for me at least)  :)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
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Roswell
Space Pilot
Posts: 88
Joined: 05 Nov 2016

Work progress - 0.9.8.1

19 Apr 2017 09:52

[email protected] wrote:
Is cloud in space engine be volumetric from ongoing version?
https://www.shadertoy.com/view/ll2SWd

It's going to be good for the gaseous planet and rocky! O_o
 
A-L-E-X
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Posts: 247
Joined: 06 Mar 2017

Work progress - 0.9.8.1

19 Apr 2017 11:16

nonstopsuperguy wrote:
That picture of Jupiter looks like just that: a photograph. If you showed someone this they wouldn't be able to tell it was in-engine. Incredible work. When the Steam beta comes out I'm gonna politely ask you to shut up and take all of my money.

Well, ask politely to leave some behind to upgrade hardware.  I think we all will be doing that pretty frequently lol.
 
A-L-E-X
Explorer
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Work progress - 0.9.8.1

19 Apr 2017 11:17

Quarior wrote:
Beautiful and the last screenshot is very nice. The reality coming in Space Engine :).

Just, can you make a picture gif for a solar eclipse for show the new effect "sun" ?

I wonder if we will ever be able to "land" on a specific spot on Earth at a specific time and be able to view an eclipse simulation from there as it should realistically look for that location at that time
 
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DoctorOfSpace
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Work progress - 0.9.8.1

19 Apr 2017 12:11

A-L-E-X wrote:
Source of the post I wonder if we will ever be able to "land" on a specific spot on Earth at a specific time and be able to view an eclipse simulation from there as it should realistically look for that location at that time

That will be possible with VSOP87
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory - GPU: EVGA GTX 1080 Ti FE 11GB
Quando omni flunkus, moritati
 
A-L-E-X
Explorer
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Joined: 06 Mar 2017

Work progress - 0.9.8.1

19 Apr 2017 12:48

DoctorOfSpace wrote:
A-L-E-X wrote:
Source of the post I wonder if we will ever be able to "land" on a specific spot on Earth at a specific time and be able to view an eclipse simulation from there as it should realistically look for that location at that time

That will be possible with VSOP87

Doc, what is VSO87? Is that the first true version of the program?  Is that scheduled for next year?
 
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Fireinthehole
Space Tourist
Posts: 27
Joined: 02 Nov 2016
Location: Sweden

Work progress - 0.9.8.1

19 Apr 2017 12:57

A-L-E-X wrote:
Doc, what is VSO87? Is that the first true version of the program?  Is that scheduled for next year?

VSOP87 is an ephemeris for predicting planetary positions.

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