Free planetarium

 
jpkrautw
Observer
Observer
Posts: 1
Joined: 17 Jul 2017

Work progress - 0.9.8.1

17 Jul 2017 21:30

Kamil Cader wrote:
Julian wrote:
SpaceEngineer, I've posted this before on the old forum, but please DON'T implement expanding supernova remnants in 0.9.8.1. There would be no point in doing this unless you can model planets being destroyed when they're hit by the shockwave, and then you'd also need to depict every stage of stellar and planetary evolution.

By following Your logic, there would not be any point releasing unfinished engine unless it is capable of simulating every aspect of real universe, including Yourself, who seems to be denying its right for gradual evolution.


This is probably the sickest burn on the internet and nobody seems to realize it.

Can anyone in the beta speak to how the VR support is?
 
User avatar
Ensabahnur
Space Tourist
Space Tourist
Posts: 37
Joined: 27 Nov 2016

Work progress - 0.9.8.1

19 Jul 2017 08:53

Any info on how the development of 981 is coming along? Without Harbingers livestream i am in the dark and i need my Space Engine fix.
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 485
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress - 0.9.8.1

20 Jul 2017 02:28

I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.
 
User avatar
Betelgeuze
Space Pilot
Space Pilot
Posts: 86
Joined: 24 Apr 2017
Location: Belgium

Work progress - 0.9.8.1

20 Jul 2017 02:44

SpaceEngineer wrote:
- New classification of planets, including iron planets, carbon planets etc.

Yay! I would love explore more new worlds than just icy planets,terrestrial planets and gas giants
 
Chrisverse Minecart
Observer
Observer
Posts: 2
Joined: 20 Apr 2017

Work progress - 0.9.8.1

20 Jul 2017 03:34

Wait... When will SpaceEngine be a paid release?
 
User avatar
Marko S.
Explorer
Explorer
Posts: 169
Joined: 02 Jul 2017
Location: Serbia

Work progress - 0.9.8.1

20 Jul 2017 03:37

Chrisverse Minecart wrote:
Wait... When will SpaceEngine be a paid release?

It's not going to be anytime soon. It still has a lot of work to be done...
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
Chrisverse Minecart
Observer
Observer
Posts: 2
Joined: 20 Apr 2017

Work progress - 0.9.8.1

20 Jul 2017 04:36

Will 0.9.8.1 be paid?
 
User avatar
Ensabahnur
Space Tourist
Space Tourist
Posts: 37
Joined: 27 Nov 2016

Work progress - 0.9.8.1

20 Jul 2017 04:55

SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Wow Vladimir, this sounds amazing. Can I assume that this is the biggest SE update thus far?
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 340
Joined: 22 Aug 2016
Location: CT, USA
Contact:

Work progress - 0.9.8.1

20 Jul 2017 06:18

Ensabahnur wrote:
Source of the post Can I assume that this is the biggest SE update thus far?

Yes. In general, the magnitude of the update is proportional to the time elapsed since the previous update.
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
Martin
Observer
Observer
Posts: 18
Joined: 17 Jun 2017
Location: France

Work progress - 0.9.8.1

20 Jul 2017 08:15

Is SE going to be not free in the future?
 
User avatar
Quarior
Explorer
Explorer
Posts: 273
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Work progress - 0.9.8.1

20 Jul 2017 11:02

SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Nice update. Question for planets class, a planet like Coruscant in Star Wars is considerate in a Terra/Desert planet or you create a new class City planet ? For me, it is a Terra planet because before the construction of cities, it is a Terra, (next Desert and for final City).


Martin wrote:
Is SE going to be not free in the future?

Just for the game version (project) if I remember.
 
User avatar
Fireinthehole
Astronaut
Astronaut
Posts: 59
Joined: 02 Nov 2016
Location: Sweden

Work progress - 0.9.8.1

20 Jul 2017 11:13

SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Very nice to see new classification of planets!
 
User avatar
FastFourierTransform
Space Pilot
Space Pilot
Posts: 122
Joined: 17 Nov 2016

Work progress - 0.9.8.1

20 Jul 2017 15:45

SpaceEngineer wrote:
Source of the post I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

It would also be awesome to have the jupiter red spot updated with the juno mission close-ups. A work for SnowFall maybe? :D
 
User avatar
Dr. Kaii
Space Pilot
Space Pilot
Posts: 137
Joined: 26 Nov 2016
Location: Manchester England
Contact:

Work progress - 0.9.8.1

20 Jul 2017 17:22

SpaceEngineer wrote:
Weekly update:
...
- Fixed lens flare + accretion disk bug

Is  the bug the flickering? Did you managed to fix it?
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
User avatar
nonstopsuperguy
Observer
Observer
Posts: 8
Joined: 30 Jan 2017

Work progress - 0.9.8.1

21 Jul 2017 12:01

Martin wrote:
Is SE going to be not free in the future?

From what I've seen, they're going to eventually release it on steam. The Steam version will be basically early access, giving players an early look into upcoming versions. The releases will still be free but people who buy it on Steam will have early access to it.
Universe of Possibilities

Who is online

Users browsing this forum: No registered users and 1 guest