Ultimate space simulation software

 
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Spinecone
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30 Dec 2017 11:03

I really can't wait to get to 9.9.0 now, seeing all this amazing work! Thank you lots, SpaceEngineer and the others for making all of this possible!
 
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PlutonianEmpire
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30 Dec 2017 11:25

SpaceEngineer wrote:
A new blog-post:
http://spaceengine.org/news/blog171230/
Happy New Year!

Beautiful! Im seriously looking forward to this!
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Quarior
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30 Dec 2017 13:37

SpaceEngineer wrote:
A new blog-post:
http://spaceengine.org/news/blog171230/
Happy New Year!

Nice but a question : You said the detail texture is related with the color texture view in space (green : grass and forest, yellow : sand,...) but if by example in a custom or procedural planet is possible to have grass and forest with different color other green (blue by example) (detail texture) ?
 
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Mosfet
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30 Dec 2017 13:58

Sure it will, for a custom planet I guess we'll have to create a custom detail texture or choose from a library of user-made ones. For procedural planets the program itself could choose, based on colors calculated by terrain generation.
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Maurício Cruz
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30 Dec 2017 16:09

Very cool the new post :D
Pluto taught us at least how creative the universe could be (DOCUMENTARY)
 
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greenhand
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30 Dec 2017 22:59

I am super stoked! can't wait!
 
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RadioActiveLobster
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31 Dec 2017 13:23

Can't wait to try out this Overview thing on my Rift.

Sounds amazing.
 
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03 Jan 2018 16:19

 
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Martin
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03 Jan 2018 16:36

SpaceEngineer wrote:

Very good new feature!
Will we be able to set an orbit for spaceship or Space Station thanks to the script?
 
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Mosfet
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03 Jan 2018 16:58

I searched for a while a nice texture for P67/Churyumov-Gerasimenko, but despite a lot of imaging materials, I'm afraid a lot of it would be more artistic work.
Wonderful news the 3-axes oblateness and dimensions. Quite a number of asteroid shapes will benefit from these parameters!
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Julian
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03 Jan 2018 17:15

Great to hear about triaxial ellipsoids, SpaceEngineer! I hope that in the future you'll make it possible to add procedural details and terrain to 3D polygon models.
 
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tRetro-Visor
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03 Jan 2018 17:52

SpaceEngineer wrote:

That's interesting. I thought about this once I managed to import 3D models made by myself, but I lacked said 3D models. HERE is a list of 3D models, where I got a High Poly 67P/Churyumov–Gerasimenko model and ported it in
Image
Vesta, Eros and others are also there in case you need them
 
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SpaceEngineer
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04 Jan 2018 03:09

tRetro-Visor wrote:
Source of the post HERE is a list of 3D models, where I got a High Poly 67P/Churyumov–Gerasimenko model and ported it in

Thanks, this is interesting source.
 
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FastFourierTransform
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04 Jan 2018 03:36

SpaceEngineer:

This is [url=https://en.wikipedia.org/wiki/67P/Churyumov–Gerasimenko]67P / Churyumov–Gerasimenko[/url] comet. Model is not very good, and also has no textures. I have to find a better one.

Image

The best current model for 67P / Churyumov–Gerasimenko is the one of Mattias Malmer. I've never tried to add it because I lack the knowledge but you should try.

Here you can download the model and some beautifull textures.

Image

Here he did a Virtual Reality scenario with the model. You should check it.

His model is so accurate and sharp that the European Space Agency itself used it in their farewell video for Rosetta (instead of their own model).

Check also his youtube channel if you have the urgency to see the model floating as it would be in SE if added. :)

 
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Salvo
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04 Jan 2018 04:20

Unfortunately there is no self-shadowing for ships (so also for asteroids?)  :(
But it is a great 3D model though!
The universe is not required to be in perfect harmony with human ambition.

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