Ultimate space simulation software

 
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FastFourierTransform
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05 Jan 2018 04:29

Downloaded latest Mattias Malmer's model, it is even bigger: 570 MB! In a short/byte format it is still 218 Mb. Tried to optimize mesh in 3ds max, but it makes normals non-smooth.
Wowowowow!
SpaceEngineer this is awesome. This model should definitely be part of the Solar System HD official addon. Such a beautifull vista!
Only from the screenshots I can see Alexander's gate, Deir el-Medina, Hatmehit (where Philae was supposed to land) or Aswan (a cliff that collapsed during the Rosetta mission). It's amazing. A world to explore in SE for sure.

The only thing that looks unrealistic to me is the self-shadowing issue. I imagine that if this is archived the SE panorama would be similar to that on the ESA's video.


Salvo:
It seems quite dark though
The comet is indeed very dark. The majority of pictures taken by Rosetta had longer exposures than one would expect.

Image
 
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Lujo
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06 Jan 2018 12:48

Great work! :) 
 
chboing
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07 Jan 2018 06:32

Ooh, those are very nice annoucements, and very very nice Xmas gifts ! 
Thank you SpaceEngine ! I can't wait for the coming releases
 
smodtactical
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13 Jan 2018 02:46

Spaceengineer amazing work! Any progress/update on VR support for space engine?

Thanks!
 
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13 Jan 2018 05:46

A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.
 
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Captain Crowbar
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13 Jan 2018 07:53

[quote="SpaceEngineer"]A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.[/quote]

As someone who has a Oculus Rift, that would be very interesting to read about. Looking forward to finally jumping back into SE in VR, it's been a while since the Oculus DK2 days!
 
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13 Jan 2018 08:12

I have DK2, didn't yet implement native support of Touch.
 
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Captain Crowbar
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14 Jan 2018 09:13

That brings up an interesting, if a bit off topic, question. Would the DK2 work with touch controllers if you had both the new and old cameras plugged in? Not that anyone would want such a setup.

Is native OculusSDK support planned or will SE (and [font=Roboto, sans-serif]Overview) support the Rift CV1/Touch through SteamVR/OpenVR?[/font]
 
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Captain Crowbar
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14 Jan 2018 09:15

Also something odd seems to be happening with my posts, I didn't even chose a font but it's posting font tags and the quote tags weren't working even though I used the quote button
 
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Mosfet
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14 Jan 2018 12:11

Also something odd seems to be happening with my posts, I didn't even chose a font but it's posting font tags and the quote tags weren't working even though I used the quote button
Due to recent spambot attacks newly registered users now have tags disabled in submitted posts. Tags and other forum tools will work once you reach a number of posts, see Forum rules
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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14 Jan 2018 17:11

Is native OculusSDK support planned or will SE (and Overview) support the Rift CV1/Touch through SteamVR/OpenVR?
It is already works through native SDK. I don't implement a native touch support yet because I simply don't have them.
 
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Himself
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14 Jan 2018 18:26

Will there be any guidelines for "translating" planets from custom planets created in previous versions to fit the appropriate classes in the new version? Like cutoffs between lacustrine, marine, and oceanic worlds or  subterra, terra, and superterra.
 
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tornadotodd
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15 Jan 2018 04:10

Ships are separated from Planetarium and moved into Single player game mode??? Why are you doing this? Can there be an option to still do both if we want to.. I like being able to quickly switch in the same sense in planetarium mode??  Cant wait for the new version btw.
 
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15 Jan 2018 05:49

If you watch one of the HarbingerDawn's latest streams http://forum.spaceengine.org/viewtopic.php?f=2&t=257 you'll see an example of how this is implemented and that you can actually switch easily between modes.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Cosmic_Dreams
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15 Jan 2018 21:05

Is there any way to emulate the native oculus SDK through Vive? Revive allows emulation of the consumer oculus firmware through Vive but I've yet to get Revive to work with Space Engine.

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