This is a huge upgrade. Thanks for the work of SpaceEngineer.Working on Solar system textures. Cubemap tool was updated to support SE 0.990 texture format (256x256, with 2 pixel-wide border inside the tile). It also was made 64-bit and multithreaded, to speedup conversion process. Some textures, for which I have source. are converted directly, some updated/patched to fix problems, some was merged back from tiles and converted again. Some textures was replaced with better ones. This process is not quick, I already spent 3 weeks on it. So far, Saturn satellites, Triton and Pluto system are left:
sst.png
As a bonus, I ported SpaceEngine to x64 - this was surprisingly easy, because I developed the code from the beginning in a right manner, keeping in mind future porting. In fact, I spent one evening on recompiling third-party libraries to x64, and one-two days fixing issues in SE. So now SE is not limited by 4 GB of RAM, bur is able to use any amount, available in the system (and even more, because Windows features "virtual memory"). Beta testers successfully pushed it to limits, by rendering screenshots with millions of stars: SE occupied up to 30 GB of RAM in these experiments, and still not crash.