Will it ever though? Weather and other meteorologic and geologic changes on planets would be very immersive, but I imagine quite tricky to code.
I REALLY like that "humidity" factor on exoplanets. Looking forward to more stuff like that.
Will it ever though? Weather and other meteorologic and geologic changes on planets would be very immersive, but I imagine quite tricky to code.
Complete with Space Ebola-Aids-Deng-Malaria Plague? Okay I'll visit. Is there a brochure with suggested vaccinations and VISA info ?
Oops... I have bad read... I think it is in point but I don’t find so maybe the tired :Indeed, where? Textures of planets in SE does not updated on-the-fly, so no climate change effects are possible.Sorry, I don't understand.The mod name is the name of the folder and/or customize with a file of configuration ? Also, is for all object in the folder and we can erase the mod and a category type for each objects/systems ?
Example : By example for Star Wars, there are planets/systems no mention in movies but maybe in a game or the fan community so the mod Star Wars Catalogs need to split in different mods ?
For the second point, you said in your blog post is precise for a object where mod from or is a real object so how to ?Added parameter “humidity” to control vegetation coverage on planets with life
Now the vegetation/desert ratio on planets with life can be controlled with a single parameter. There are 6 other parameters, which I haven’t described before. They control the distribution of 3 biomes: forest, grass and desert (more accurately, steppe): climateDesertMin, climateDesertMax, climateForestMin, climateForestMax, climateGrassMin, climateGrassMax. These biomes have different detail texture sets in the biomes and palette preset config: Desert, Forest, Grass.
ModName « My Mod »
ModCategory « Movie » //or « Game universe » or « Book »
StarBarycenter « My system »
{
Mod « My mod »
Category « Movie »
RA 3 6 8
Dec -4 -7 9
DistLy 7.34
Hide true
}
I feel myself as Luke Skywalker listening to Yoda...
PObject
{
LocName "Форкий" // object name in your language
Name "Phorcys" // object name from catalog
Parent "Nuphen" // object parent name from catalog
Pioneer "Космический телескоп TPF" // object discoverer (fictional in this example, may be SE user name)
Date "2025.06.18" // discovery date (fictional in this example)
Franchise "Мир больших приливов" // franchise name - in your language
Descr "Форкий - самый маленький из газовых гигантов системы [NU] Феникса." // object description in your language
}
Is more easy I think so thanks for information.I feel myself as Luke Skywalker listening to Yoda...
Franchise is a new filed in the local database file. They are files config/user-loc-db.cfg and data/locale/loc-db.cfg, where loc is your language. Example of such a file:
Database files are place where SE Wiki saves descriptions and names then you add them by pressing "Edit" button on the Wiki window. If you tick the "Real object", its description will be saved to data/locale/loc-db.cfg (this supposed to be description of a real object like Solar system bodies, stars, constellations etc), otherwise to config/user-loc-db.cfg (this supposed to be a user discovery of some interesting procedural object).Code: Select allPObject { LocName "Форкий" // object name in your language Name "Phorcys" // object name from catalog Parent "Nuphen" // object parent name from catalog Pioneer "Космический телескоп TPF" // object discoverer (fictional in this example, may be SE user name) Date "2025.06.18" // discovery date (fictional in this example) Franchise "Мир больших приливов" // franchise name - in your language Descr "Форкий - самый маленький из газовых гигантов системы [NU] Феникса." // object description in your language }
Another thing that I implemented, is that SE now loads additional database files #/locale/*-loc-db.cfg, where # means all data/, addons/, addons/*/ folders. The file could have any name, ending with -loc-db.cfg, where loc is your language.
PObject
{
LocName "Azeroth"
Name "Azeroth"
Parent "Azesystem"
// Pionner "Inhabitants of Azeroth"
// Date "8000.01.01"
GameUniverse "World of Warcraft" //instead Franchise
Descr "The main planet from the game."
}
nobody looks to these people as authoritative sources bro. calm down.There has been no official comment at all about pricing, please do not spread potentially misleading information.
Nobody has said that there won't be a demo, again please refrain from making unsubstantiated claims.
Sorry, I was just joking.Why? How many times do we have to tell people that space engine will be released when it's done. So stop it already.