Ultimate space simulation software

 
Greenblueclouds
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Work progress 0.9.8.1 = 0.9.9.0

15 Jan 2018 21:03

Hi I was just in the SE Discord asking about experiences with Windows MixedReality headsets, Since WMR has SteamVR support I feel like its safe to assume that there is some level of support with SE?

I have a WMR headset, I was wondering if I can help test VR for you guys?
 
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SpaceEngineer
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18 Jan 2018 14:59

 
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Quarior
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19 Jan 2018 14:21

SpaceEngineer wrote:

Oh nice work. But Space Engine are rename to Overview or is just a temporary name or is another project (because a see a documentary of 30 minutes with you post in blog forum) ?

PS : If you most 5 seconds more, it is for me a message at 00:00:00 in GMT+1 :).
Last edited by Quarior on 19 Jan 2018 14:26, edited 1 time in total.
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BambusDude
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19 Jan 2018 14:25

Quarior wrote:
Source of the post Oh nice work. But Space Engine are rename to Overview or is just a temporary name ?

SpaceEngine and Overview are seperate games.
 
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Quarior
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19 Jan 2018 14:27

Bambusman wrote:
Quarior wrote:
Source of the post Oh nice work. But Space Engine are rename to Overview or is just a temporary name ?

SpaceEngine and Overview are seperate games.

Ah OK because they are very much alike especially with the latest version of Space Engine.
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BambusDude
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19 Jan 2018 14:40

Quarior,you and anyone else who wants to know more about the overview should read this blog post:
http://spaceengine.org/news/blog171225/
:)
 
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Quarior
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20 Jan 2018 02:04

Bambusman wrote:
Quarior,you and anyone else who wants to know more about the overview should read this blog post:
http://spaceengine.org/news/blog171225/
:)

Thanks and I like the new menu.
Also, maybe instead Edit planet SpaceEngineer can do Edit aster because we can edit star also or is reference to catalogs/planets folder ?
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Notumengi
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20 Jan 2018 12:09

cool
 
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Lujo
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20 Jan 2018 12:49

http://spaceengine.org/news/blog180120/


Amazing! Keep up the good work  ;)
 
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SpaceEngineer
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20 Jan 2018 13:30

Woops, I didn't finished that post yet...
Edit: ok, now you can read it :)

Terrsin engine upgrade #5
 
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Martin
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20 Jan 2018 14:19

SpaceEngineer wrote:
Source of the post Woops, I didn't finished that post yet...
Edit: ok, now you can read it

Terrsin engine upgrade #5

That's gorgeous! :D
 
Huntingknight
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20 Jan 2018 17:12

The terrain looks so beautiful, I cannot wait to experience it myself! So you are pretty much done with the terrain upgrades? That is what I understood from the first paragraph of the update you posted. If so, and out of my own curiosity, what else are you wanting/planning to work on before the release of 0.990?
 
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PlutonianEmpire
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20 Jan 2018 18:07

Beautiful! :D

So after release of beta, modders should find or create PBR textures for their planets addons. This is mandatory now: soil textures must have albedo, displacement and roughness maps, ambient occlusion and metallness map will be added also. And in the release they probably will be in a compressed DDS format, which also will be a mandatory.


Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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Betelgeuze
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20 Jan 2018 23:04

SpaceEngineer wrote:
Woops, I didn't finished that post yet...
Edit: ok, now you can read it :)

Terrsin engine upgrade #5

The last grass screenshot look like 3D and i see shadows of grass Good job SpaceEngineer! :D
Last edited by Betelgeuze on 21 Jan 2018 08:07, edited 1 time in total.
 
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N0B0DY
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Work progress 0.9.8.1 = 0.9.9.0

21 Jan 2018 04:26

SpaceEngineer wrote:
Woops, I didn't finished that post yet...
Edit: ok, now you can read it :)

Terrsin engine upgrade #5

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