Ultimate space simulation software

 
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11ryanc
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Work progress - 0.9.8.1

23 Jun 2017 15:57

So to clarify. Will the final release of SE 0.9.8.1 require Steam client, or run standalone just like all the previous versions?
Intel Core i7 4790k, MSI Z97 PC Mate, EVGA GTX 950, 16 GB DDR3
 
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DoctorOfSpace
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Work progress - 0.9.8.1

23 Jun 2017 16:10

Will the final release of SE 0.9.8.1 require Steam client, or run standalone just like all the previous versions?
Standalone, even the Steam version currently works outside of Steam but this may change.  If you want to run it in VR though, it will require Steam.
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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SpaceEngineer
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Work progress - 0.9.8.1

26 Jun 2017 17:08

Bunch of recent updates (after Saturn-like rings):

- Uranus-like narrow rings around procedural planets
- Updated impostors system for galaxy/nebula rendering
- Editor for raymarched nebula
- Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts
- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself
- Context menu point "Browse planetary system" opens the Solar System Browser on a currently selected object's hierarchy level
- Number of eclipse shadows per planet increased to 8
- Updated textures and elevation maps for Phobos and Deimos
- Added credits screen and donate button to the main menu

Comparison with the Deimos photo:
DeimosSE.jpg
Credits page, it automatically starts scrolling, as usual:
scr00735.jpg
Not sure where to place the credits button. Tried in the main menu, but don't like that. How about this?
scr00734.jpg
And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.
scr00729.jpg
scr00730.jpg
scr00731.jpg
scr00736.jpg
scr00737.jpg
This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.

[attachment=2]scr00739.jpg[/attachment]
[attachment=0]scr00741.jpg[/attachment]
[attachment=1]scr00740.jpg[/attachment]
Attachments
scr00739.jpg
scr00740.jpg
scr00741.jpg
 
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PlutonianEmpire
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Work progress - 0.9.8.1

26 Jun 2017 17:26

My god, it's full of stars! nebulae!

Beautiful! :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Spacer
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Work progress - 0.9.8.1

26 Jun 2017 17:31

beautiful!! thank you vladimir and all of SE team! this is very awesome and eye tearing moment for me, seeing this develop more and more each day  :)
"man cannot discover new oceans unless he has the courage to lose sight of the shore"
-Andre Gide
 
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NathanKerbonaut
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Work progress - 0.9.8.1

26 Jun 2017 18:07

Once again I cannot put into words how amazing this next update looks. Seeing SE become so advanced is a dream come true <3
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
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spaceguy
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Work progress - 0.9.8.1

26 Jun 2017 18:20

Bunch of recent updates (after Saturn-like rings):

- Uranus-like narrow rings around procedural planets
- Updated impostors system for galaxy/nebula rendering
- Editor for raymarched nebula
- Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts
- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself
- Context menu point "Browse planetary system" opens the Solar System Browser on a currently selected object's hierarchy level
- Number of eclipse shadows per planet increased to 8
- Updated textures and elevation maps for Phobos and Deimos
- Added credits screen and donate button to the main menu

Comparison with the Deimos photo:
DeimosSE.jpg

Credits page, it automatically starts scrolling, as usual:

scr00735.jpg

Not sure where to place the credits button. Tried in the main menu, but don't like that. How about this?

scr00734.jpg

And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.

scr00729.jpg
scr00730.jpg
scr00731.jpg
scr00736.jpg
scr00737.jpg

This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.

scr00739.jpg
scr00741.jpg
scr00740.jpg

I really hope those circumstellar stay because they are fantastic. :D
 
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problemecium
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Work progress - 0.9.8.1

26 Jun 2017 20:55

This one could be used as a circumstellar disk (protoplanetary disk).
WHOAAAOOOOOAOOOOAAAAHHHH
ᴩʀoʙʟᴇᴍᴇᴄɪᴜᴍ﹖
 
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Fireinthehole
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Location: Lysekil, Sweden

Work progress - 0.9.8.1

27 Jun 2017 00:35

Aaaargh! This release is going to be so awesome! Thank you Vladimir for your hard work. :)
 
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Frostbreath
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Work progress - 0.9.8.1

27 Jun 2017 04:20

Very impressed with the nebulae. This update is gonna be seriously great. :D
SpaceEngine translator for Dutch.
Amateur astronomer. Professional snowman. Owner of a Celestron C8 telescope.
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Processor: Intel i7-7700k
GPU: Nvidia GeForce RTX-2060
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sas123
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Work progress - 0.9.8.1

27 Jun 2017 04:38

Do I notice a new menu option that says 'Singleplayer'??? Does that mean we are going to have some gameplay as well in this update?
 
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SpaceEngineer
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Work progress - 0.9.8.1

27 Jun 2017 05:53

Do I notice a new menu option that says 'Singleplayer'??? Does that mean we are going to have some gameplay as well in this update?
Ships, as in previous version. They are separated to a single player, to remove interference with ability to randomly change in-game time in the planetarium.
 
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Blue_Hypergiant
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Location: Eridanus Supervoid

Work progress - 0.9.8.1

27 Jun 2017 06:19

It looks incredible, what an awesome work you are doing with this.
 
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Betelgeuze
Space Pilot
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Joined: 24 Apr 2017 09:21
Location: Belgium

Work progress - 0.9.8.1

27 Jun 2017 08:04

It look amazing Good job Vladimir and the SE team! I like the nebulae and protoplanetary disks

I made protoplanetary disk using galaxy model ago several months before Vladimir implemented protoplanetary disk

Image

Image
Last edited by Betelgeuze on 27 Jun 2017 11:42, edited 1 time in total.
 
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Solaris_
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Location: China

Work progress - 0.9.8.1

27 Jun 2017 08:21

WOW!!That's wonderful!!!
I'm always ready to see news,regardless what is it.

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