Ultimate space simulation software

 
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donatelo200
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29 Dec 2017 05:10

It's just a test model to help him calibrate the PBR. Also there to show the results of the PBR which are quite nice indeed.
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Cesare
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29 Dec 2017 18:02

I like the PBR. I hope it will be finished soon.
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30 Dec 2017 04:53

A new blog-post:
http://spaceengine.org/news/blog171230/
Happy New Year!
 
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Canleskis
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30 Dec 2017 09:00

Wow 3 blog posts in a single week, that's impressive!
Thanks SpaceEngineer for all you've given to us with SpaceEngine.
 
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SCtester
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30 Dec 2017 09:44

SpaceEngineer wrote:
Source of the post No, it can't. This method relies on an environment map (aka skybox), this mean that object must be small compared to the environment. Water itself is a part of environment, how would you render a skybox for it? Water reflections are implemented by other methods (a second pass with a mirrored camera, or a screen-space reflections).

I see, that does make sense, thanks for answering that question. I guess it would have to be a separate shader then, which makes more sense anyway considering they're two very different things.
Also, I agree with Canleskis - so great to have these frequent updates (three in a week is pretty awesome), thanks SpaceEngineer!
 
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30 Dec 2017 10:36

Oh my word! This is going to be the most beautiful update to space engine ever
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Spinecone
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30 Dec 2017 11:03

I really can't wait to get to 9.9.0 now, seeing all this amazing work! Thank you lots, SpaceEngineer and the others for making all of this possible!
 
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PlutonianEmpire
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30 Dec 2017 11:25

SpaceEngineer wrote:
A new blog-post:
http://spaceengine.org/news/blog171230/
Happy New Year!

Beautiful! Im seriously looking forward to this!
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30 Dec 2017 13:37

SpaceEngineer wrote:
A new blog-post:
http://spaceengine.org/news/blog171230/
Happy New Year!

Nice but a question : You said the detail texture is related with the color texture view in space (green : grass and forest, yellow : sand,...) but if by example in a custom or procedural planet is possible to have grass and forest with different color other green (blue by example) (detail texture) ?
 
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Mosfet
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30 Dec 2017 13:58

Sure it will, for a custom planet I guess we'll have to create a custom detail texture or choose from a library of user-made ones. For procedural planets the program itself could choose, based on colors calculated by terrain generation.
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Maurício Cruz
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30 Dec 2017 16:09

Very cool the new post :D
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greenhand
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30 Dec 2017 22:59

I am super stoked! can't wait!
 
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RadioActiveLobster
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31 Dec 2017 13:23

Can't wait to try out this Overview thing on my Rift.

Sounds amazing.
 
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03 Jan 2018 16:19

 
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Martin
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03 Jan 2018 16:36

SpaceEngineer wrote:

Very good new feature!
Will we be able to set an orbit for spaceship or Space Station thanks to the script?

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