Destructor1701 wrote:I switched to experiments with 3D clouds, star surface and water.
Oh man, it's wonderful to hear this is being worked on. When you say Star surface, do you mean like, active coronas? Flares and CMEs?
Yes, but with some simplifications. Because in SE time can flow in both directions it is difficult to use pure physical simulations.
ARBB: I already recommended Afluby water and clouds, it comes with global illumination, ray-tracing, and it is good enough for planetary scale, with few reworks Duke can implement it into the engine. (hopefully).
I saw this work and many other works on internet. Unfortunately there is no good enough implementation of volumetric clouds which can maintain quality for all scales from space to ground. A lot of work need to be done to implement such system.