Free planetarium

 
User avatar
Fireinthehole
Space Tourist
Posts: 29
Joined: 02 Nov 2016
Location: Sweden

Work progress - 0.9.8.1

06 May 2017 08:47

That nebula is so pretty looking! :)
 
User avatar
curl
Observer
Posts: 5
Joined: 11 Dec 2016
Location: United States

Work progress - 0.9.8.1

06 May 2017 08:56

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

Woah, nice!
I eat a lot
 
User avatar
PlutonianEmpire
Explorer
Posts: 162
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

Work progress - 0.9.8.1

06 May 2017 10:35

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

Beautiful!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
Maurício Cruz
Observer
Posts: 8
Joined: 06 Feb 2017

Work progress - 0.9.8.1

06 May 2017 14:02

SpaceEngineer wrote:
Source of the post Started work on scripts and editor for new Duke's nebulae:

Very cool!! ;)
 
User avatar
Quarior
Explorer
Posts: 183
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Work progress - 0.9.8.1

06 May 2017 16:22

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
Image

Nice and good work :).
 
User avatar
Itgeaf
Observer
Posts: 5
Joined: 15 Mar 2017
Location: That one country in North America that everyone else likes to talk about

Work progress - 0.9.8.1

06 May 2017 18:03

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
Image

I never realized how good the new nebulae looked until I saw that picture.
 
User avatar
Itgeaf
Observer
Posts: 5
Joined: 15 Mar 2017
Location: That one country in North America that everyone else likes to talk about

Work progress - 0.9.8.1

06 May 2017 18:07

Also, is this new nebula system able to imitate the look of real nebulae? (e.g. The Crab Nebula actually looks like the Crab Nebula)
 
User avatar
second-ich
Observer
Posts: 3
Joined: 25 Nov 2016

Work progress - 0.9.8.1

07 May 2017 07:36

This nebula is so impressive!
How is actually the performance if you go near or into a nebula? I cant imagine that this goes without a huge performance drop.
 
DeathStar
Space Tourist
Posts: 22
Joined: 02 Nov 2016

Work progress - 0.9.8.1

07 May 2017 08:27

second-ich wrote:
This nebula is so impressive!
How is actually the performance if you go near or into a nebula? I cant imagine that this goes without a huge performance drop.

Don't quote me on this, but if I recall correctly SpaceEngineer said on the old forum that it doesn't carry a significant FPS drop.
 
dbaiocchi
Observer
Posts: 1
Joined: 07 May 2017

Work progress - 0.9.8.1

07 May 2017 09:52

Just awesome! I've seen things like this in dreams before.
Image
 
User avatar
tRetro-Visor
Space Tourist
Posts: 39
Joined: 03 Nov 2016
Location: Chile
Contact:

Work progress - 0.9.8.1

07 May 2017 11:46

second-ich wrote:
This nebula is so impressive!
How is actually the performance if you go near or into a nebula? I cant imagine that this goes without a huge performance drop.

most likely. saw harbingerdawn's stream and his framerate droped to 20 when it animated without skyboxes and he has almost the same rig as I do. with skyboxes is more stable
 
Tesserex
Observer
Posts: 1
Joined: 08 May 2017

Work progress - 0.9.8.1

08 May 2017 15:00

I am wondering, will the nebulae be, or have an option to be, accurate brightness up close? Unfortunately for reality, getting close to a nebula won't surround you with colorful clouds in all directions. The math works out that no matter your distance, the light per area of the sky remains the same. So although the nebula will get larger as you get closer, each individual point of it will remain just as dim as when you were light years away. Doesn't mean they'd be invisible though, just really faint.

Will there be an option to render this accurately?
 
User avatar
Salvo
Space Pilot
Posts: 139
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

Work progress - 0.9.8.1

08 May 2017 23:45

Tesserex wrote:
Will there be an option to render this accurately?

Actually if nebula's brightness is calculated using new lighting system, it will already be accurate. I think.
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
User avatar
problemecium
Astronaut
Posts: 58
Joined: 30 Dec 2016

Work progress - 0.9.8.1

08 May 2017 23:57

Also they already are, to a degree. Change the setting for "models lighting" to a lower number; I think either 0 or 1 is supposed to be equivalent to real brightness. Note that this will affect galaxies too, so when you run off to intergalactic space it'll be really hard to see anything.
ᴩʀoʙʟᴇᴍᴇᴄɪᴜᴍ﹖
Formerly known as "parameciumkid."
 
yommi1999
Observer
Posts: 6
Joined: 29 Nov 2016
Location: Schoonebeek

Work progress - 0.9.8.1

10 May 2017 01:52

Where is that Harbingerdawn stream if I might ask?

Who is online

Users browsing this forum: No registered users and 1 guest