Free planetarium

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SpaceEngineer
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Work progress - 0.9.8.1

29 Oct 2016 07:30

Full changelog for 0.9.8.1 (24 Nov 2016)


Changes:
- Support of Oculus CV1 and HTC Vive with controllers
- Ability to bind a change of stereobase on keys and gamepad/joystick buttons
- Different mirror modes in VR, with ability to capture video from the main window
- Removed the "Auto velocity" button
- Planet/moon star-like particle is now rendered on the body's crescent rather than in its center
- Joystick/controller bindings are saved to its own config file
- Improvements in scenario scripting system - new commands and tags
- Parsing of SpaceEngine executable's command line parameters - ability to run a script file by double-clicking on it
- Ability to replace model of a certain galaxy or nebula with a custom shader effect using a special script
- Raymarched galaxies and nebulae (WIP)
- Hi-quality (bicubic) upsampling for rendering of volumetrics (galaxies, nebulae, comet tails, aurora)
- New hi-resolution fonts
- New main menu design, the main menu texture no more needed
- New type of object - the waypoint, used in the scripts, works with autopilot
- Built-in tutorials, based on a scenario scripts (WIP)

Bugfixes:
- Fixed bug with not initialized user name in the user settings menu at startup
- Fixed flipped sign of declination labels on the equatorial grid
- Fixed issues in main menu in 3D modes
- Fixed back with inability to open a toolbar
- Fixed incorrect initializing of orbital point markers mode
- Fixed too bright planets/moons on a previews in the Solar System browser
- Fixed some errors in catalogs
- Fixed "blackout" bug
- Fixed disappearing of a planet when camera is in it's shadow and planet is unselected
- Fixed bug with wrong calculating of barycenter mass of Sagittarius A* and other supermassive black hole systems
- Fixed bug with cached shader caches when disabling detail textures
- Fixed bug with saving the rebilded atlas.cfg to incorrect folder
- Fixed non-initialized object info in the Journey log
- Fixed a bug with disappearing of lens flares near a surface of a planet
 
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SpaceEngineer
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Re: Work progress - 0.9.8.1

02 Nov 2016 10:21

(reserved)
 
Duke
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Re: Work progress - 0.9.8.1

02 Nov 2016 14:05

This is a copy of my post from the previous forum.
Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this method. In close range nebulae looks like this: 
Image
Image
Image
Image
Image
Still need a lot of work to optimize and improve this method, as well as the addition of new types of space objects.
 
Inarius
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Re: Work progress - 0.9.8.1

03 Nov 2016 01:37

@Duke : I'm not sure to understand, with what did you do these images ? (very nice, btw)

Second question , when you say "Supernovae really will expand and dissipate over time" it means that the universe in SE would be "living". It's not what i thought Space Engine was.
 
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Kexitt
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Re: Work progress - 0.9.8.1

03 Nov 2016 01:40

Inarius wrote:
 it means that the universe in SE would be "living". It's not what i thought Space Engine was.

Maybe universe in SE will be living in future, and this is the first step!
There are two problems with new nebulae models. They are blury inside, and they look strange in galaxies. Nebulas do not blend in SE.
 
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Solaris_
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Re: Work progress - 0.9.8.1

03 Nov 2016 05:35

Will the volumetric clouds(which appears on the planets) be like this?
 
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SpaceEngineer
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Re: Work progress - 0.9.8.1

03 Nov 2016 05:36

Yes, 3D clouds also will be implemented using raymarching.
 
Duke
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Re: Work progress - 0.9.8.1

03 Nov 2016 14:01

Inarius wrote:
I'm not sure to understand, with what did you do these images ?

This images was made with new volumetric shaders in SE (http://en.spaceengine.org/forum/21-3498 ... 1475960727).
Inarius wrote:
Second question , when you say "Supernovae really will expand and dissipate over time" it means that the universe in SE would be "living". It's not what i thought Space Engine was.

Yes, [font=Roboto, sans-serif]SE would be "living" someday.[/font]
 
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PlutonianEmpire
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Re: Work progress - 0.9.8.1

03 Nov 2016 22:45

Duke wrote:
Inarius wrote:
I'm not sure to understand, with what did you do these images ?

This images was made with new volumetric shaders in SE (http://en.spaceengine.org/forum/21-3498 ... 1475960727).
Inarius wrote:
Second question , when you say "Supernovae really will expand and dissipate over time" it means that the universe in SE would be "living". It's not what i thought Space Engine was.

Yes, [font=Roboto, sans-serif]SE would be "living" someday.[/font]

There goes any ability to run future versions of SE on my laptop :lol:

Regardless I look forward to it and keep up the great work guys! :)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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Quarior
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Re: Work progress - 0.9.8.1

04 Nov 2016 08:40

SpaceEngineer wrote:
Yes, 3D clouds also will be implemented using raymarching.

I presume that there will be beautiful pictures to make :) . The weather and the 3D water will be implemented at the same time or later ?
I wish you good luck to you and good day.
 
Knochey
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Re: Work progress - 0.9.8.1

04 Nov 2016 12:46

Hello guys :) greetings from germany ^^

I'm a little bit confused about the development progress. So there will be everything we can see on the screenshots from "Duke" in 0.9.8.1?
Also can we hope it will be released before holiday? That would be really awesome ^^

Thanks to all developers on this project :)
 
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Hornblower
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Re: Work progress - 0.9.8.1

04 Nov 2016 12:54

Knochey wrote:
Hello guys :) greetings from germany ^^

I'm a little bit confused about the development progress. So there will be everything we can see on the screenshots from "Duke" in 0.9.8.1?
Also can we hope it will be released before holiday? That would be really awesome ^^

Thanks to all developers on this project :)

Yes, Duke's nebula are in 0.9.8.1! And just as an FYI, there's only really one developer: Vladimir
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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Hornblower
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Re: Work progress - 0.9.8.1

04 Nov 2016 13:30

SpaceEngineer wrote:
[font=Roboto, sans-serif]- Raymarched galaxies and nebulae (WIP)[/font]

Is this referring to the new nebula shaders? Either way, could you show us a preview of Raymarched galaxies?
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
Knochey
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Re: Work progress - 0.9.8.1

04 Nov 2016 13:31

Hornblower wrote:
Knochey wrote:
Hello guys :) greetings from germany ^^

I'm a little bit confused about the development progress. So there will be everything we can see on the screenshots from "Duke" in 0.9.8.1?
Also can we hope it will be released before holiday? That would be really awesome ^^

Thanks to all developers on this project :)

Yes, Duke's nebula are in 0.9.8.1! And just as an FYI, there's only really one developer: Vladimir

Thanks for the answer :)
 
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Kexitt
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Re: Work progress - 0.9.8.1

04 Nov 2016 13:34

Hornblower wrote:
SpaceEngineer wrote:
[font=Roboto, sans-serif]- Raymarched galaxies and nebulae (WIP)[/font]

Is this referring to the new nebula shaders? Either way, could you show us a preview of Raymarched galaxies?

Raymarched galaxies are most likely in process right now. He will show them when he finish obviously.
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