Do you plan on having full SLI support in 0.9.9.0?
Do you plan on having full SLI support in 0.9.9.0?
I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one.
It is already implemented.
No. Not many game engines supports self-reflections on models and similar things.
There's probably a reason why few engines support such things. Anyway, there are much higher priorities for SE development.
I don't know much about GPU programming these days, but it sounds extremely costly for a very minor enhancement. Perhaps there exist some cheap tricks to mimic such self-reflections, but what can be done now in real-time with regular graphics cards is pretty close to what people did with proper raytracing 25 years ago, which is almost unbelievable.
This is why I pay so many attention to the Overview project (and I also have a contract oblications). Constellations are another side work, with ESO for planetarium version (it is another market for SE). All this side work delaying release, but it must be done.
Are you now working on the new nebula models and add them to procedural nebulas?This is why I pay so many attention to the Overview project (and I also have a contract oblications). Constellations are another side work, with ESO for planetarium version (it is another market for SE). All this side work delaying release, but it must be done.
Wait what? I honestly thought it had been fixed already, lol. I couldn't see any opacity spots at all in 0.980 :OFixed a dark spot bug in the atmosphere in center of a day hemisphere of a planet