Free planetarium

 
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Salvo
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19 May 2017 07:52

I wonder how modders will welcome this new feature  8-)
The universe is not required to be in perfect harmony with human ambition.

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ettore_bilbo
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19 May 2017 11:37

SpaceEngineer wrote:
Source of the post Made some adjustments in code, now it's easy to make a base as a static ship.

Hooray!!

SpaceEngineer wrote:
Source of the post New types of celestial objects added - "Object", "Spacecraft", "Structure", "Artifact", used to describe a static ship/building as a fictional "planet" in a planet catalog

Unfortunately I imagine that for now it only works with catalog systems and not with procedural... is it right?

SpaceEngineer wrote:
Source of the post Now it's time to make some parts for a ground bases to be used in the editor

This will be very interesting!!
 
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PlutonianEmpire
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19 May 2017 13:12

Wonderful! Looking forward to it! :)
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Quarior
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19 May 2017 21:29

Very nice update,it opens up new possibilities.

Just, they may or may also have tags like atmosphere and clouds ? Would be handy for bases (like the Europa base by JackDole) or ships like O'Neil or see halo stations.

The method would be to create a parameter specifying which materials have an atmosphere (idem for water, clouds, ...) as well as an offset to turn it if it is in the wrong direction. By default, is auto-adjust but if you specific a shader like "Sphere", it is the method/shader actual for atmosphere,... or specific the path of the shader.
 
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Mosfet
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20 May 2017 04:44

Soon there will be a monolyth on Iapetus.
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The_Blazer
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20 May 2017 04:56

Mosfet wrote:
Source of the post Soon there will be a monolyth on Iapetus.


We should start a spacecraft.cfg file hunt. You share a craft cfg file with a bunch of monoliths scattered around the universe, each with a clue to the next, the first one always at the same place, and the first user who finds all of them wins. Hard mode: only use spacecraft, no free camera.


I mean, this could be some kind of first "gameplay" functionality to get built in. There could be a networking module in the game to let players share their universes like No Man's Sky or something.
Born too early to explore space... but just in time for Space Engine!
 
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Blue_Hypergiant
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20 May 2017 07:53

Can´t wait for it, looks awesome!
 
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jadestar
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20 May 2017 17:43

Slightly offtopic but Space Engineer, have you seen this?
https://www.cfa.harvard.edu/smgphp/othe ... rview.html

There are some images from Space Engine in the video!
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Quarior
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20 May 2017 23:44

Also for object, structure,..., we can set a size (radius, length) and a mass in the planet script or we need to make a model for each size (object.cfg) and mass (object.sss) ?
The first option will be convenient.
 
ephu
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21 May 2017 08:30

Just wondering, is the planet name sharing feature in this version?     
Also will the steam version be same as spaceengine.org version or different?
 
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Quarior
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21 May 2017 13:26

The Steam version is for beta and in the future more update than in the site if I remember the answer by DoctorOfSpace.
 
Nantes
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23 May 2017 07:11

I've been wanting to revisit the game, and considering that it's apparently been 7 months since v0.9.8.1 began development, I might as well wait for its release. @SpaceEngineer Do you think it will it be coming soon (i.e. within a month)? I know you can make no promises, but just a ballpark estimate is fine. Thank you!
 
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SpaceEngineer
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23 May 2017 07:54

Nantes wrote:
Source of the post Do you think it will it be coming soon (i.e. within a month)?

No. Too many work to be done. I have a list with 170 todo points, ~30% is done.
 
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SpaceEngineer
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23 May 2017 07:57

Updated locations menu, once again...
scr00632.jpg


Locations are now saves the photo mode and exposure compensation value, and applies them after loading. Otherwise user will see not the same picture on the screen as in the location preview.
 
Maurício Cruz
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23 May 2017 08:49

O_o Very nice/cool

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