Free planetarium

 
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Quarior
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Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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21 Apr 2017 00:30

SpaceEngineer wrote:
Quarior wrote:
Source of the post Question for modding for the future : The logo support animated gif and we can change the position of elements on menu ?

No, customizeable menus is very hard to implement. Animated logo - probably, but certainly not gif, it is a old and low quality format :)
Anyway, there are thousands of more important features than these two. With GUI I have time to make only easy things, like merging settings into a single menu, new skins or this effect (thanks to new post-processing system, it was quite easy to add):
scr00575.jpg

OK, no problem but what is a animated logo without use gif ? A video or like resource pack in Minecraft with a image vertical ?

Otherwise, I like the new windows for information.

And last question : What is the difference between RS and RSC ?
 
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Salvo
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21 Apr 2017 01:04

SpaceEngineer wrote:
 ...or this effect (thanks to new post-processing system, it was quite easy to add)

This will look very good with the retro skin, but also with other ones, can't wait to try it!
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
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SpaceEngineer
Author of SpaceEngine
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21 Apr 2017 04:04

RSC is a star belongs to a star cluster (RC).
I thought retro skins should use simple (old) transparency.
 
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Quarior
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21 Apr 2017 15:37

SpaceEngineer wrote:
RSC is a star belongs to a star cluster (RC).

Ah OK.... Thanks.
 
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Betelgeuze
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Location: Belgium

Work progress - 0.9.8.1

25 Apr 2017 01:23

SpaceEngineer wrote:
I also made a small trick to reduce aliasing of a star surface textures (suppressing the granulation on the upper LOD levels). Screenshots shows TRAPPIST-1 before and after.

scr00564.jpg
scr00566.jpg

Star surface textures look amazing 8-) Keep good job!
 
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gamadh
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Work progress - 0.9.8.1

30 Apr 2017 15:05

this new models for nebulaes is for all nebulaes of the universe? procedural models?
 
Planet Hunter
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02 May 2017 18:23

Very impressive :)
 
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SpaceEngineer
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03 May 2017 15:31

Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:
scr00587.jpg
 
Maurício Cruz
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03 May 2017 17:15

WOW, I'm see a spoiler of preview the new version of SE, thank very much for the excellent work :lol:
 
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Betelgeuze
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03 May 2017 23:44

SpaceEngineer wrote:
Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:

Wow! Vladimir Good job! useful and easier pick colors for custom planets! I have a question is this color picker working for gas giant/ice giant clouds?
 
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The_Blazer
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04 May 2017 08:34

SpaceEngineer wrote:
Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:
scr00587.jpg

That's cool! Custom planets getting better and better, I like it... Hopefully one day terrain editing can be added as well, imagine all the cool places people could make and share using something like the Steam workshop.
Born too early to explore space... but just in time for Space Engine!
 
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SpaceEngineer
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Work progress - 0.9.8.1

06 May 2017 05:38

Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg
 
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gamadh
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06 May 2017 06:12

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

WOW  :o
 
DeathStar
Space Tourist
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Joined: 02 Nov 2016

Work progress - 0.9.8.1

06 May 2017 07:00

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

This is fantastic! In accordance with this, will nebulae models be procedural now?
 
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Simon
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Work progress - 0.9.8.1

06 May 2017 07:38

SpaceEngineer wrote:
Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

Whoa. That's cool

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