Propulsion Disk wrote:These look like the Lagoon, Lemon Slice, and veil nebulas, does this mean that SE will have procedural nebulae that look exactly like real nebulae? Why couldn't vlad then just create Raymarched versions of the real nebulae?![]()
NathanKerbonaut wrote:Source of the post He says "used for procedural ones" just before those pics. If they were those real nebulae it'd make more sense to separate them from the procedural ones and and tell us "and here are some real nebulae that are now raymarched," but he didn't do that.
NathanKerbonaut wrote:Source of the post Here's some examples in this article I found. Nebulae like the Mystic Mountain, Monkey Head, and the Coalsack are less like spheres or cones and more like big, smudgy smears. These are the kinds of nebulae I think will be the hardest to recreate with raymarching because they have no discernible pattern or shape to them. Recreating them would be like trial and error.
Propulsion Disk wrote:Source of the post These look like the Lagoon, Lemon Slice, and veil nebulas, does this mean that SE will have procedural nebulae that look exactly like real nebulae?
BambusDude wrote:Source of the post These look nothing like those real nebulae.
BambusDude wrote:Source of the post Except for the second one, which is actually ngc 6826.
SpaceEngineer wrote:Wolf-Rayet stars require a new class of nebulas. I plan to update nebula classification for next version, not for 0.990.
-eyasluna wrote:Source of the post I made this account just to reply, and I don't know/get this quote thing but if I recall from harbingerdawns stream all the procedural nebula will look different. They are made with certain models like planetary or dusty ones and then randomized procedurally, but Im aware that the omega nebula uses ray-marching also. Forgive me if you've already found your answer to this I just wanted to reply, it was bugging me for a while lol