Source of the post
When you said « planet animated », ie there have a animated climate ?
Where does it say "animated"?
Indeed, where? Textures of planets in SE does not updated on-the-fly, so no climate change effects are possible.
Source of the post
The mod name is the name of the folder and/or customize with a file of configuration ? Also, is for all object in the folder and we can erase the mod and a category type for each objects/systems ?
Example : By example for Star Wars, there are planets/systems no mention in movies but maybe in a game or the fan community so the mod Star Wars Catalogs need to split in different mods ?
Sorry, I don't understand.
Oops... I have bad read... I think it is in point but I don’t find so maybe the tired :
Added parameter “humidity” to control vegetation coverage on planets with life
Now the vegetation/desert ratio on planets with life can be controlled with a single parameter. There are 6 other parameters, which I haven’t described before. They control the distribution of 3 biomes: forest, grass and desert (more accurately, steppe): climateDesertMin, climateDesertMax, climateForestMin, climateForestMax, climateGrassMin, climateGrassMax. These biomes have different detail texture sets in the biomes and palette preset config: Desert, Forest, Grass.
For the second point, you said in your blog post is precise for a object where mod from or is a real object so how to ?
First, is automatically with the folder name ?
Second, is semi-automatically, ie in the mod folder, there a a file like mod.info
ModName « My Mod »
ModCategory « Movie » //or « Game universe » or « Book »
Third, we need for each objects/planets/systems to define where come from and category :
StarBarycenter « My system »
Mod « My mod »
Category « Movie »
RA 3 6 8
Dec -4 -7 9
And final point, is for a same mod we can define multiple category or erase category and name of the mid
for each system or object.
I hope I more understandable.
Have a nice day.