Ultimate space simulation software

 
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Salvo
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21 Jan 2018 23:47

I'm really impressed, it's amazing!  :o
Are you finally satisfied of the result or you're still in doubt?  :)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
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Cesare
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22 Jan 2018 16:42

Very good work on the terrain upgrade 5. Keep on improving how terrain looks like from close up to 1mm level and higher.
Cesare Vesdani
 
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Hury999
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23 Jan 2018 11:15

Does terrain updates will give us forests?(if 3D trees would be peformance killer then at least sprite trees)
I somehow fell in love with this SE (piece of art)!
 
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HarbingerDawn
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23 Jan 2018 11:25

Hury999 wrote:
Source of the post Does terrain updates will give us forests?(if 3D trees would be peformance killer then at least sprite trees)

No, it does not add forests or any kind of 3D objects.
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ettore_bilbo
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23 Mar 2018 15:35

simply WOW!!!
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gamadh
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23 Mar 2018 17:49

now, whats the new hardware requiriments?
In such a hostile universe it is not necessary be the center to be special, just be alive
 
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SpaceEngineer
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24 Mar 2018 02:21

The same as before. I wrote this in the blog post. Previous method required too much GPU power, but this one loads GPU just like old terrain.
 
Macronicus
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26 Mar 2018 21:56

I just finished reading the recent news blog. SpaceEngineer just mentioned that he stopped working on the terrain generator cause it was taking too long and moved on to others things like preparing for the release.
To a Galaxy billion light-years away from a Dark World.
 
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HarbingerDawn
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06 Apr 2018 10:44

I just had to move almost 50 posts out of this thread for being off-topic.

Let me just again remind everyone that there is a note at the top of the opening post about what should and should not be discussed in this thread, and where other 0.9.9.0-related discussion should go.
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HarbingerDawn
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14 Apr 2018 09:17

New blog post about texture compression: http://spaceengine.org/blog180414/
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Macronicus
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14 Apr 2018 11:58

So it will reduce the memory requirements. Good.


Im sure he's in the finishing touches on the nebula part.
To a Galaxy billion light-years away from a Dark World.
 
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Nerpson
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16 Apr 2018 10:47

Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.
 
Macronicus
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16 Apr 2018 11:06

Nerpson wrote:
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.


This is good news
To a Galaxy billion light-years away from a Dark World.
 
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ettore_bilbo
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20 Apr 2018 08:20

Hi SpaceEngineer. About PBR and IBL, I didn't understand if there will be already in 0.990.
With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
I'm preparing modular models for space stations and I wonder what could be the rendering with PBR and IBL even without specific textures...
 
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SpaceEngineer
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22 Apr 2018 03:19

ettore_bilbo wrote:
Source of the post With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?

No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. Note that die to current limitations only two ships can use environment mapping at the same time (env map takes VRAM and is very demanding in update).

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