SpaceEngineer wrote:Another blog post:
http://spaceengine.org/news/blog171227/
SpaceEngineer wrote:Another blog post:
http://spaceengine.org/news/blog171227/
SpaceEngineer wrote:Another blog post:
http://spaceengine.org/news/blog171227/
Przeszczep wrote:Source of the post So SE is going to use the metalness workflow. Do you think the sacrifice of dielectrics reflectivity control is worth the reduced texture size? Also, do dielectrics use the standard 4% reflectivity?
Maurício Cruz wrote:Source of the post Reflections not use the light-map of another object near this yet, right?