That awesome Good job Vladimir! I see little flowers on the second image (green one)Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
That awesome Good job Vladimir! I see little flowers on the second image (green one)Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
Is anyone else seeing this one 'backwards'? The 'large stones' instead look to me like depressions in the ground.
It is an optical illusion, as Hornblower noted. I experience this every time I look at Dawn images of Ceres:
Is anyone else seeing this one 'backwards'? The 'large stones' instead look to me like depressions in the ground.
Who knowsIs volumetric nebulas finished?
Beautiful update! Great work!Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
So the new texture sets will actually be easier on the graphics card than the current ones from 0.980?The old set of 128 textures with a low resolution of 256 x 256 is replaced by a new one with resolution of 1024 x 1024 (meanwhile I collected 4 dozens of free textures from different sources). Even with compression, one texture will take 5 MB of video memory (in fact, these are two textures – colors and normals with a displacement map in the alpha channel). A set of 64 compressed textures will take 320 MB, it is quite tolerable (256 pieces would take more that a gigabyte).
No, the new textures will be much more demanding.
Ouch. 'Was afraid of that. :'(
Is there a measure (yet) of how much this will be in terms of VRAM? Will lower-end systems be able to switch to lower-quality textures through the options menu or will SE just not run/stutter constantly if you don't have enough graphics memory?
It's hard to say but I suppose the LOD value will influence a lot more the performance. I guess if you put it to the lowest level you'll have an acceptable performance even if you have very little VRAM
As SpaceEngineer already said in his blog post, the new textures will take up 320MB of memory. It will also be possible to disable detail textures to improve performance, though a low-res option has not been implemented yet.