SpaceEngineer wrote:Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
That awesome Good job Vladimir! I see little flowers on the second image (green one)

SpaceEngineer wrote:Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
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Is anyone else seeing this one 'backwards'? The 'large stones' instead look to me like depressions in the ground.
Retsof wrote:![]()
Is anyone else seeing this one 'backwards'? The 'large stones' instead look to me like depressions in the ground.
R136a1 wrote:Is volumetric nebulas finished?
SpaceEngineer wrote:Meanwhile I continue work on upgraded terrains: http://spaceengine.org/blog171102/
The old set of 128 textures with a low resolution of 256 x 256 is replaced by a new one with resolution of 1024 x 1024 (meanwhile I collected 4 dozens of free textures from different sources). Even with compression, one texture will take 5 MB of video memory (in fact, these are two textures – colors and normals with a displacement map in the alpha channel). A set of 64 compressed textures will take 320 MB, it is quite tolerable (256 pieces would take more that a gigabyte).
PlutonianEmpire wrote:Source of the post So the new texture sets will actually be easier on the graphics card than the current ones from 0.980?
HarbingerDawn wrote:PlutonianEmpire wrote:Source of the post So the new texture sets will actually be easier on the graphics card than the current ones from 0.980?
No, the new textures will be much more demanding.
HarbingerDawn wrote:Source of the post No, the new textures will be much more demanding.
The_Blazer wrote:HarbingerDawn wrote:Source of the post No, the new textures will be much more demanding.
Is there a measure (yet) of how much this will be in terms of VRAM? Will lower-end systems be able to switch to lower-quality textures through the options menu or will SE just not run/stutter constantly if you don't have enough graphics memory?
The_Blazer wrote:Source of the post Is there a measure (yet) of how much this will be in terms of VRAM? Will lower-end systems be able to switch to lower-quality textures through the options menu or will SE just not run/stutter constantly if you don't have enough graphics memory?