For me ship control is relatively easy and simple compared to Orbiter.
However since SE doesn't have any calculater or tool for orbital maneuver, It's not easy to make even simple rendezvous.
problemecium wrote:Meh, I can kind of see their point about the ships being hard to drive. It's been getting easier in recent patches, and the tutorial would probably have helped me a ton if I hadn't figured it out already, but to this day most of my "play" with the ships consists of spending two hours getting one into a decent circular orbit around something and then just admiring the scenery, reluctant to break orbit after all the time I spent on it ^^;
If suggestions related to ships are kosher in this thread, perhaps SE could benefit from an "auto orbit" feature. It'd be akin to the existing "fly to" feature, except in this case it would park the ship in a circular (ish) orbit around the destination object. This could be a separate button or piggyback on the "fly to" button.
problemecium wrote:Source of the post Sometimes you arrive moving at 23948273459249825034958290 km/s
ettore_bilbo wrote:problemecium wrote:
If you want a equatorial orbit you need to create a first orbit that intersect equator, stop yourself at the equator, then point ship at 0 degrees and re-accelerate to orbital velocity.
Stab74 wrote:Source of the post That's really inefficient way to do it. I learned in Kerbal Space Program that the best way to change inclination is to burn either "Normal Up" or "Normal Down" at the node in your orbit that intersects the plane you want to be on. In SE, if you are in a circular orbit but not equatorial, just hit the "View Ship Trajectory" button. The squares in the orbit, one filled and one empty, are your nodes you want to burn at to change your inclination to equatorial. This works for every planet but try it at earth where you know the equator is. Works just like in KSP and this is how NASA does it as well.
kot438 wrote:I am not sure how to even use it, I don't know many features of it and how to use.