Free planetarium

Which one you prefer?

I piloting SpaceEngine ships
16 (33%)
I building a new ships in the ship editor and piloting them
9 (19%)
I using mods (Startrek, Star Wars etc)
23 (48%)
Total votes: 48
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Joined: 30 Dec 2016

Default ships vs mods

19 Jun 2017 22:15

In light of Proteus's points: I like the default ships, but in a vast universe liable to contain many spacefaring factions (even among humanity alone), the single design scheme available at present seems a bit insufficient; thus I'd appreciate having more "styles" available in the editor in the near future (as I'm sure is the plan eventually anyway). For inspiration I'd suggest:
- Compare and contrast the basic motifs of the major races in EVE Online (albeit with more realistic hull shapes): grungy and utilitarian for the Minmatar, curvy and bulky for the Gallente, blocky and industrial for the Caldari, polished and decorated for the Amarr, etc.
- The style found in Children of a Dead Earth: tapered cylindrical ships with large radiators and wide engine gimballing ranges for steering
- V-Ger from Star Trek: The Motion Picture. I'm one of an apparent minority who considers that movie my favorite, and it's almost entirely because of that epic ship design.
Formerly known as "parameciumkid."
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Author of SpaceEngine
Author of SpaceEngine
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Joined: 17 May 2016
Location: Saint-Petersburg

Default ships vs mods

22 Jul 2017 04:42

problemecium, a large artwork is needed for this. I am a programmer, not artist. So one can rely only on volunteer modders, or wait for 10x more donation rate or profit from a paid game version, when I will be able to hire artist or buy existing artworks.
BTW, Payload works on splitting good old AMS ships (SS-Basic, SS-Science, SS-Cargo) into pieces and adding them to the ship editor. It's hard because their parts was designed for rectangular grid, but they could be adapted somehow. Anyone who is good at 3D modelling can join this work (we have original *.obj files for these ships).

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