Ultimate space simulation software

Which one you prefer?

I piloting SpaceEngine ships
22 (37%)
I building a new ships in the ship editor and piloting them
10 (17%)
I using mods (Startrek, Star Wars etc)
27 (46%)
 
Total votes: 59
 
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SpaceEngineer
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Default ships vs mods

15 May 2017 03:52

Please take into account that in a future game modding capabilities could be significantly limited, because of copyright issues gameplay (modifying the game files is a cheating, it will not be allowed in the online game).
 
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Stab74
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Default shps vs mods

15 May 2017 08:31

Really?  There are Star Wars mods for any number of games such as Stellaris, Homeworld, X3, Sins of a Solar Empire, etc and they don't seem to have any problems with copyright.

 
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Stab74
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Default shps vs mods

15 May 2017 08:43

Interesting discussion on moddb about Star Wars IP copyright stuff.

EDIT:  As long as you are not including Star Wars or Star Trek stuff as part of the base game then it doesn't matter.  What modders do with the game you can't control and any copyright or IP infringement is exclusively on them.  
Last edited by Stab74 on 15 May 2017 08:57, edited 1 time in total.
 
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ettore_bilbo
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Default shps vs mods

15 May 2017 11:39

I need a fourth option :-)
I often build my own ships modeling them with blender and other 3d software... space engine ship editor is very nice but allows you to create only ships of a certain type.
 
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PlutonianEmpire
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Default shps vs mods

15 May 2017 14:52

I generally mods or make my own, either with the Ship Editor, or import models from my other games.
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SpaceEngineer
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Default shps vs mods

15 May 2017 16:05

ettore_bilbo wrote:
Source of the post I need a fourth option
I often build my own ships modeling them with blender and other 3d software... space engine ship editor is very nice but allows you to create only ships of a certain type.

Then there will be just 1 vote for this option :)
BTW, did you considered creating a ship models or modules for the editor to be included in official SE distribution? You seems a skilled 3D artist.
 
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DoctorOfSpace
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Default shps vs mods

15 May 2017 17:36

SpaceEngineer wrote:
Source of the post BTW, did you considered creating a ship models or modules for the editor to be included in official SE distribution? You seems a skilled 3D artist.

I have suggested he do this many times and he has tried.
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Quarior
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Default shps vs mods

16 May 2017 02:02

For me, I using mods, ships made in the editor and the Space Engine in the order of use.

Indeed the modules of ettore_bilbo and its vessels are impressive.

SpaceEngineer wrote:
Please take into account that in a future game modding capabilities could be significantly limited, because of copyright issues gameplay (modifying the game files is a cheating, it will not be allowed in the online game).

Too bad, I had ships with a large wrap and a TARDIS (by DoctorOfSpace) I edit (for the warp (WarpBoostLog 38)) :( :D.

Have a nice day.

PS : Just for info, is write in the title "Default shps vs mods" instead of "Default ships vs mods".
 
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ettore_bilbo
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Default shps vs mods

16 May 2017 06:15

SpaceEngineer wrote:
Source of the post did you considered creating a ship models or modules for the editor to be included in official SE distribution? You seems a skilled 3D artist.

This is a compliment too big! for me 3d modeling it's just a hobby.
in fact I tried once to insert my models in SE editor, but I had some problems.
furthermore i'm not good at all with creating and drawing textures...

maybe i will try again in future... when SE will allow animations.
I have an idea for a torch ship that can turn into a rotating station when orbits a planet, and I'd love to see her in game :-D
something like this:
Attachments
torch.jpg
torch2.jpg
 
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N0B0DY
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Default shps vs mods

16 May 2017 07:57

I try to use SE default ships but lately I a prefer using my own builds from the SE ship Editor. I try to make my ships as realistic as possible and as similar as possible with the envisioned technology that is/will be used with the default SE ships when the game is ready.

However I really want the latest version of the editor to become available I mean usable in SE. It is still impossible to see builds with the latest version in the game because some essential modules are still missing :(

I have to admit though that some ported ships from DoctorOfSpace, HarbingerDawn and other talented forum members are too good to just ignore them :)
 
Vinny002
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Default shps vs mods

16 May 2017 14:10

Hi, guys!!

I really enjoy flying ships in SE!! Please count me in! Thanks!

                    Cheers,
                 Vincent
 
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Speedademon
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Default ships vs mods

19 May 2017 10:36

I usually fly with SE default ships. But I also love flying in interstellar addon ships.
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problemecium
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Default ships vs mods

19 May 2017 15:06

ettore_bilbo wrote:
I have an idea for a torch ship that can turn into a rotating station when orbits a planet, and I'd love to see her in game :-D


Me too! o_o Those are quite impressive.
I do think that if "the official SE game" doesn't allow mods on "the official server" then it will need an expanded capacity for user-built ships. There will either need to be a very wide selection of parts (think KSP's Interstellar mod) or some kind of procedural parts functionality (a la, again, KSP's procedural parts mod, or Children of a Dead Earth).
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Proteus
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Default ships vs mods

18 Jun 2017 10:05

As much as I love the idea (and having that option for) loading my favorite sci-fi fantasy ships into my favorite space sim and exploring around with them, I'm quite a genuine fan of the Russian-style SE ships. They feel a bit more serious and go a bit more by the submarine style ship model that I feel more space games should implement. It makes everything more matured and involved!
 
Mr. Abner
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Default ships vs mods

19 Jun 2017 16:49

Hard to choose just one item out of these three. I like doing them all.

But if I had to choose one, it would be the ship editor. That still leaves a lot of flexibility.

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