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abakr99
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11 Jul 2017 13:03

Encoding must be Windows-XXXX. Make sure that your language have such encoding. Languages with more than 128 national characters does not (Chinese, Japanese, Arabic). Currently SE supports only these code pages, because SE needs a pre-drawn font textures to render fonts:

So translating to Arabic isn't possible in Space Engine currently? 
CPU: Intel Core i7-6700T 2.8GHz 4-core - Ram: 8GB DDR4 at 2133MHz - 1 DIMM - GPU: NVIDIA GeForce GTX960 4GB GDDR5
 
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abakr99
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11 Jul 2017 13:46

Hi guys, thank for offer! You can do translation as like Mosfet said, by simply copying and renaming any existing location file, open it in Notepad++ and starting replacing text lines. Localization files are located in the data/locale/ folder and are named language-gui.cfg

The important thing is that SE uses ANSI encoding, so you must select the code page corresponding to your language in the menu:

code.png

Encoding must be Windows-XXXX. Make sure that your language have such encoding. Languages with more than 128 national characters does not (Chinese, Japanese, Arabic). Currently SE supports only these code pages, because SE needs a pre-drawn font textures to render fonts:

Windows-1250
Windows-1251
Windows-1252
Windows-1254

And you should specify it in the beginning of the locale file:
FontConfig "win1251.cfg"

If you need some other code page, make me know, I can draw one using my Photoshop templates.

Menu textures does not need a translation, in 0.981 they are removed and replaced with a hi-resolution font texture (and the text on buttons are now in the locale file).

Names of a celestial objects are saved in a different file, language-db.cfg, and are more complex to add. Open any existing file to see the format. But you can do this in-game: select an object, open Wiki for it (press ), and click "Edit". Enter the name, check the "Real object", type some description if you wish, and click "Save". SE saves changes to language-db.cfg file, making a backup file language-db.bak first. You may revert changes by renaming language-db.bak, but keep in mind that this file got overwritten in the new SE session (ie after restart of SE).

If you are going to edit the language-db.cfg file manually in Notepad++, make sure you setup the same encoding for your language as for locale file language-gui.cfg.

So translating to Arabic isn't possible in Space Engine currently?
CPU: Intel Core i7-6700T 2.8GHz 4-core - Ram: 8GB DDR4 at 2133MHz - 1 DIMM - GPU: NVIDIA GeForce GTX960 4GB GDDR5
 
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Marko S.
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11 Jul 2017 14:05

Hi guys, thank for offer! You can do translation as like Mosfet said, by simply copying and renaming any existing location file, open it in Notepad++ and starting replacing text lines. Localization files are located in the data/locale/ folder and are named language-gui.cfg

The important thing is that SE uses ANSI encoding, so you must select the code page corresponding to your language in the menu:

code.png

Encoding must be Windows-XXXX. Make sure that your language have such encoding. Languages with more than 128 national characters does not (Chinese, Japanese, Arabic). Currently SE supports only these code pages, because SE needs a pre-drawn font textures to render fonts:

Windows-1250
Windows-1251
Windows-1252
Windows-1254

And you should specify it in the beginning of the locale file:
FontConfig "win1251.cfg"

If you need some other code page, make me know, I can draw one using my Photoshop templates.

Menu textures does not need a translation, in 0.981 they are removed and replaced with a hi-resolution font texture (and the text on buttons are now in the locale file).

Names of a celestial objects are saved in a different file, language-db.cfg, and are more complex to add. Open any existing file to see the format. But you can do this in-game: select an object, open Wiki for it (press ), and click "Edit". Enter the name, check the "Real object", type some description if you wish, and click "Save". SE saves changes to language-db.cfg file, making a backup file language-db.bak first. You may revert changes by renaming language-db.bak, but keep in mind that this file got overwritten in the new SE session (ie after restart of SE).

If you are going to edit the language-db.cfg file manually in Notepad++, make sure you setup the same encoding for your language as for locale file language-gui.cfg.

So translating to Arabic isn't possible in Space Engine currently?

Yes, unfortunately. Arabic translators need to wait a bit.
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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abakr99
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11 Jul 2017 14:46

Alright thanks for the info 
CPU: Intel Core i7-6700T 2.8GHz 4-core - Ram: 8GB DDR4 at 2133MHz - 1 DIMM - GPU: NVIDIA GeForce GTX960 4GB GDDR5
 
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Marko S.
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11 Jul 2017 17:55

Alright thanks for the info 
No problem, mate! :)
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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Martin
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15 Jul 2017 15:19

And after the translation what do we do? 
 
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Marko S.
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15 Jul 2017 17:11

And after the translation what do we do? 
Submit it here or pm SpaceEngineer. At least that's what I will do xD
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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Martin
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17 Jul 2017 15:37

And after the translation what do we do? 
Submit it here or pm SpaceEngineer. At least that's what I will do xD
Okay thanks :)
 
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pfjarschel
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19 Jul 2017 10:59

Late for the party, but I can help with brazilian portuguese (PT-BR) as well! Also, depending on the general interest, I can translate my Flight School Manual!
 
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SpaceEngineer
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20 Jul 2017 04:44

So, It'd be okay if I just upload the -gui file of each language?
Yes.
there is Latin and Cyrillic Serbian. Is it problem if you make two options in the language bar?
You can make two translation, calling them ser-lat and ser-cyr for example.
 
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SpaceEngineer
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20 Jul 2017 04:46

Late for the party, but I can help with brazilian portuguese (PT-BR) as well! Also, depending on the general interest, I can translate my Flight School Manual!
SE does not have Brazil website... It would be cool if someone translate it to Russian :)
 
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Marko S.
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20 Jul 2017 05:11

You can make two translation, calling them ser-lat and ser-cyr for example.
Okay, thanks! :) When I finish translating, in which version is it going to be included? Does it depend on my timing or You are going to ask for tranlations if they are ready? Because I don't want to mess things up.
And also, do I need to translate just eng-db.cfg? And eng-menu.png is that high resolution texture you were talking about? 
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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JackDole
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20 Jul 2017 05:37

When I finish translating, in which version is it going to be included?
If you make two translations ('ser-lat-gui.cfg' and 'ser-cyr-gui.cfg'), they are both included.
And also, do I need to translate just eng-db.cfg?
You do not have to translate the 'eng-db.cfg' file, but you can do it. You can also add your own contributions, for example information on asteroids and so on. If you make two transitions, call it 'ser-lat-db.cfg' and 'ser-cyr-db.cfg'
And eng-menu.png is that high resolution texture you were talking about?
The menu pictures will not be needed in the next version of SE.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Marko S.
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20 Jul 2017 05:43

If you make two translations ('ser-lat-gui.cfg' and 'ser-cyr-gui.cfg'), they are both included.
Thanks for info! :) but I was asking in which version of SE is it going to be included, like if I finish it soon would it be in 9.81 and if I finish it late, would it be in another?
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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JackDole
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20 Jul 2017 08:40

Marko S.,
if you have completed the translations on time, they are probably added to SE 0.981. If you finished the translations later, then of course in a later version.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
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