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HarbingerDawn
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A Note About Eventual Mac Compatibility

19 Feb 2017 12:18

For as long as SpaceEngine has been around, people have been eagerly inquiring about cross-platform support. Mac support in particular has been asked about a lot recently. SpaceEngine will indeed be ported to Mac, and Linux, in the future (though not soon, as a lot of work needs to be done before then), but I want to make an important note about an obstacle that will exist to running SpaceEngine on most Macs, even after it becomes fully compatible with the operating system. That obstacle is graphics hardware.

As most of you know, SpaceEngine is a graphically intensive program and has strict graphics hardware requirements. SpaceEngine is guaranteed to work ONLY on proper gaming-class graphics hardware; this means Nvidia GeForce cards and AMD Radeon cards.

At present, the ONLY computers sold by Apple which meet this requirement are the 27" iMacs. Smaller iMacs, Mac Minis, and MacBooks only have integrated Intel graphics, and Mac Pro and MacBook Pro have workstation-class graphics hardware. Past testing has shown that Intel graphics and workstation graphics usually do not run SpaceEngine very well.

So while SpaceEngine will be ported to Mac in the future, Mac users should keep their hardware specs* in mind when that happens.



*To check what graphics hardware your Mac contains, click on the Apple logo at the top-left of your screen, then click on "About this Mac" at the top of the list. If next to the word "Graphics" it doesn't say something like AMD Radeon R# ### (e.g. AMD Radeon R9 290M), then SpaceEngine might not run properly on your computer when it becomes available for Mac.
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 4096 MB VRAM
 
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Julian
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A Note About Eventual Mac Compatibility

25 Feb 2017 17:39

I'm running SpaceEngine on a late 2013 MacBook Pro booting into Windows 8.1, with an NVIDIA GeForce GT 750M. VRAM is 2GB and the display is set to half of the native resolution at 1440x900. SpaceEngine is a little slow loading landscapes, but it works OK for me.
 
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SpaceEngineer
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A Note About Eventual Mac Compatibility

06 Mar 2017 09:44

Julian, with a such GPU, you may try to increase the landscape loading speed by the slider "Loading speed" in the graphics settings menu. Setting it to very hight value will result in FPS drop and shutter, so it's a question of balance.
 
baahcuse
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A Note About Eventual Mac Compatibility

25 Apr 2017 11:31

Thank you very much for this information. I suspected that graphics would be an issue. I already have trouble with running sims like Children of a Dead Earth. I have long-term plans to make my next computer purchase a PC (will be a house divided as I very much enjoy my Apple hardware), but if it means being able to have a good sim experience that will be worth it ;)
Just to keep you apprised of what some folks use (or plan to use) your software for, I'm eager to get my hands on this program so I can model a star system for a hard sci-fi book I'm writing. I was wondering if the orbital mechanics in this program use N-body physics like with Children of a Dead Earth or something of lesser (but still useful) accuracy. My apologies if the answer is already in the FAQ (I'll be getting to that as a purchase date nears).
 
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SpaceEngineer
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A Note About Eventual Mac Compatibility

26 Apr 2017 05:13

SE uses Kepler orbits for planets and correct gravity simulation for ships physics (it is not N-body, because planets are moved "by railway", only ships are integrating gravitational forces).
 
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panarchist
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A Note About Eventual Mac Compatibility

27 Apr 2017 11:00

I have a mid-2014 MacBook Pro, which has a NVIDIA GeForce GT 750M chipset.  I run Windows 10 in BootCamp on this machine, and it has no problem whatsoever running SE 0.9.8.0 with all graphics settings at max.  Any Mac made in the last 2-3 years should be capable of running SE without issues on the hardware side.  Looking forward to the eventual port of this, SE is awesome.
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