Free planetarium

 
SpaceEngineMacer
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A Note About Eventual Mac Compatibility

05 Jun 2017 18:00

^ *Whatever Graphics Setting are the Best
 
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waterlubber
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A Note About Eventual Mac Compatibility

10 Jun 2017 13:39

You may want to add groups/discussions for Linux and Mac development. I use Linux often and having a wide variety of people with different system configurations can help a lot -- I'd certainly be willing to help out.
I remember the old forum!
 
spacegoat
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A Note About Eventual Mac Compatibility

25 Jun 2017 18:44

I'm raising my kids on Chromebooks with dual boot Linux, they loved Space Engine before my PC broke. We all can't wait to use it again on Linux! 
 
muddygun
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A Note About Eventual Mac Compatibility

05 Sep 2017 21:32

Just want to second the motion of adding this simulator to the Mac.  PLEASE.  Love what your doing with it.  I currently own a 2016 model of a MacBook Pro.  I understand that the workplace graphic cards might not be suitable, but I am sure it could perform fairly decently.  
 
baahcuse
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A Note About Eventual Mac Compatibility

18 Sep 2017 05:27

Thanks for the previous response about N-body physics (In April!...sorry I didn't get back to this sooner). I had hoped to see a Mac version by this point. Any timetable for that?
 
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Maurício Cruz
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A Note About Eventual Mac Compatibility

24 Sep 2017 15:16

I think is good to implement a update to instal SE in linux Ubuntu, we can't do it actualy.
Pluto taught us at least how creative the universe could be (DOCUMENTARY)
 
SpaceExplorer
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A Note About Eventual Mac Compatibility

04 Oct 2017 03:59

I'm running a Mac too. I'm also waiting. I have the Mac book 2017 model with retina display and 16 GB RAM. Sadly, both my processor and my graphics are intel.
It's still very fast though!
 
SpaceExplorer
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A Note About Eventual Mac Compatibility

08 Oct 2017 04:36

ImageI am able to launch SE on my Mac, but it said I have openGL obsolete 2.1 when I have 4.1 so it won't let me get past the loading screen. (the picture of the black hole)

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