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SpaceEngineMacer
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A Note About Eventual Mac Compatibility

05 Jun 2017 18:00

^ *Whatever Graphics Setting are the Best
 
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waterlubber
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A Note About Eventual Mac Compatibility

10 Jun 2017 13:39

You may want to add groups/discussions for Linux and Mac development. I use Linux often and having a wide variety of people with different system configurations can help a lot -- I'd certainly be willing to help out.
I remember the old forum!
 
spacegoat
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A Note About Eventual Mac Compatibility

25 Jun 2017 18:44

I'm raising my kids on Chromebooks with dual boot Linux, they loved Space Engine before my PC broke. We all can't wait to use it again on Linux! 
 
muddygun
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A Note About Eventual Mac Compatibility

05 Sep 2017 21:32

Just want to second the motion of adding this simulator to the Mac.  PLEASE.  Love what your doing with it.  I currently own a 2016 model of a MacBook Pro.  I understand that the workplace graphic cards might not be suitable, but I am sure it could perform fairly decently.  
 
baahcuse
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A Note About Eventual Mac Compatibility

18 Sep 2017 05:27

Thanks for the previous response about N-body physics (In April!...sorry I didn't get back to this sooner). I had hoped to see a Mac version by this point. Any timetable for that?
 
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Maurício Cruz
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A Note About Eventual Mac Compatibility

24 Sep 2017 15:16

I think is good to implement a update to instal SE in linux Ubuntu, we can't do it actualy.
Pluto taught us at least how creative the universe could be (DOCUMENTARY)
 
SpaceExplorer
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A Note About Eventual Mac Compatibility

04 Oct 2017 03:59

I'm running a Mac too. I'm also waiting. I have the Mac book 2017 model with retina display and 16 GB RAM. Sadly, both my processor and my graphics are intel.
It's still very fast though!
 
SpaceExplorer
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A Note About Eventual Mac Compatibility

08 Oct 2017 04:36

ImageI am able to launch SE on my Mac, but it said I have openGL obsolete 2.1 when I have 4.1 so it won't let me get past the loading screen. (the picture of the black hole)
 
wenn
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A Note About Eventual Mac Compatibility

02 Dec 2017 17:09

want a mac version badly
 
kandedong
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A Note About Eventual Mac Compatibility

14 Dec 2017 03:11

Me too! When I look at the low funding rate, I wonder why a Mac version is not further prioritised. Mac users are willing to spend more for software per average (especially for high quality), so the best funding source is systematically excluded. The spending goal for the Mac version itself was already reached long ago, so there is no motivation for us to spend anything at the moment. All we can do is sigh. I really want to teach my kid about the universe using SE.
 
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HarbingerDawn
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A Note About Eventual Mac Compatibility

14 Dec 2017 17:56

kandedong wrote:
Source of the post Mac users are willing to spend more for software per average (especially for high quality), so the best funding source is systematically excluded.

More per person, yes, but there are also not many Mac users in total. Even if a Mac user is willing to spend $20 for something a Windows user will only spend $7 for, the fact that there are 10x more Windows users than Mac users means that focusing on Windows would still be more profitable.

Anyway, that is not what determines the pace of development, so it's irrelevant.
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