Hi, Space Engine would have a huge boost if portet to the mac.
-> Both in recognition as well revenue !
Just to clear up. I am one of the Mac users that would, like many others, love Space Engine to com to the Mac.
- By now most resent Macs do meet the "Minimum requirement" fine. So I guess that the reason for not start porting, is mainly economics.
- HarbingerDawn made an calculation of "manpower" & costs - vs. - "revenue potential" - Sorry but the premise for the assumptions are wrong. - Let me explain:
I have been in both product development, marketing and sales, for services as well as physical goods for + 20 years. So I can easily see where the thinking goes wrong.
What is missing in the equation is marketing. Plus there is a basic wrong assumption also. Lets start with the latest:
- A. People on windows platforms who have "bought" / downloaded & donated to Space Engine, whit in the last couple of years mostly, do not donate anything "worthy" (> US $ 100,-) So getting funded by established users, is slow. Most especially on Windows platforms, do feel that they have done their part, if they ex. donated 50,- when downloaded ex. in 2017. And therefore are ok to download any new updates/ versions. Thats how we humans work.
- B. By now I guesstimate that most - people who are interested in Space Engine, and willing to donate "anything interesting" have come onboard. And most of their friends and their friends who learn about Space Engine, also are onboard. Either as "volunteer" (not paying) and who have come to a halt of using Space Engine, or do not "active" feel that its their turn to donate, getting the latest version.
So revenue is slow.
Either Space Engine needs another revenue model, (not purely donations) It could still be donations, but also buy a Cap or T-shirt (using a print on demand & drop-shipping service) so if the cap costs ex. $20,- the it costs $60,- with Space Engine's logo on, and T-Shirt $20,- / $ 80,- with Graphics & logo on. - This will not thinkler with "only developed on donations" mentality, if this is the reason why, there is not a diffraction between all old version free, get the "newest build for $50,-" -ish.
- Then there is marketing. Yes either you do include some kind of budget, could be pennys on the dollar for some kind of viral FB "tell a friend" / tweet etc. Eventually coupled with a coupon for win a "something" (ex. signed Space Engine Cap/T-shirt etc.) - I'll bet you that just spending ex. $ 100,- like this will reach much further quantumdouble any kind of revenue. Whit out doing any marketing. You really cant talk about Windows reach vs Mach, based on how vast the one platform is or the other. It is meaning less.
Now regarding spending all income on updating Windows versions, instead of creating a Mac version. Du to "reach". This is also an misunderstanding. The right analogi would be. If you are on an isolated island selling ice-cream to people coming by once in a while, but where no one of the vast population know who you are, or are misses you or your ice-creams, as they do not know of you. Then it doesn’t make any scene to think about if you should make your ice-cream vanilla (which say, all kids and older people like best, vs. Chocolate that only people aged ex. 30-50 like. where the first group counts for 7/10 and the lasts for 3/10 people).
Of the reasons, unless you start spending some kind of money on marketing, the bigger "marked" is only pie in the sky, as you will actually never reach it in a scale that in any scene are influenced by its numbers. Plus this market is mad up by people already consuming not just ice-cream but has a lot of other options like burgers candy etc. (other games) and also are already paying via a lock in to some kind of gaming platform subscription, so not really in the market for a new extra (cost). So given the market is bigger, the population either have spend ex. 50,- in donation whit in the last 3 years, and dont feel its their time yet. Or the are just not into this kind of product.
The last actually smaller portion (of the whole windows population) who are on the windows platform who are 1. into this kind of product and 2. Have heard of Space Engine and 3. are willling to donate anything significant ex. > $ 50,- -> I bet you is much less than people on Macs, who 1. have heard of Space Engine and really want it, and are 2. willing to donate ex. > $150,- to get it. (even people not your core audience, simply due to people using Apple products are willing to pay premium prices)
-> Here is a fast thought: Perhaps if there are just 1000 like me that do not like having to go out and buy a windows machine (due to being fine doing everything else on our macs, thank you) so having to invest in an extra machine + servicing it, antivirus etc. simply to be able to run A Space Engine, would prefer to put the money into your pocket instead.
Announcing a coming to Mac would get you free press I'll bet in the neighbourhood of perhaps > $100K due to the community would make a Hughe viral wave, I'll know I would help. So this alone would A. get you free marketing + lets say $ 150,- x 1000 = $150.000,- -> This you will not get by spending all your time and money (in you pocket at this tine) on working 24/7 on the next Windows edition. Hee I bet you would at maximum get 1 of 10 to donate $ 20-50,-.
I'll even bet you that If you started now by:
A. set up specific a donate for "creating a Mac version", which I and others would make go viral, with a counter on so when we reach ex.
$ 10.000,- You start allocate ressources and development.
B. You would be on stage at next Apple Developer conference, as your supreme product is just perfect for a mainstage demo.
-Now wouldn’t that be something - for us all! ?
If you by any chance would like to do a bit more talking, I would be glad to help out.