Free planetarium

 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 490
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

History of SpaceEngine

05 Feb 2017 05:51

SpaceEngine is not based on Celestia nor any other engine, I wrote the code all by myself (except some common algorithms like quicksort, memory manager, OpenGL tricks, that can be found in books and everywhere else in the Internet). The first public version was 0.74, it was released on the Russian GameDev forum. It worked only on NVidia GPU, has procedural planets, but no procedural terrain (3D terrain was only on Earth and some other Solar System bodies). You can follow SE evolution on the Russian GameDev (Google translate could help):

SpaceEngine thread on GameDev


Links to download all released versions of SE. Stable work is not guaranteed :)

0.74 (NVidia only)
0.84
0.85 (patch)
0.90 (patch)
0.93
0.94
0.95
0.96
0.961 (patch)
0.97
0.971
0.972
0.980
0.980e

Until 0.74, SE had a very quick version number change, every small improvement increased the number by 0.1: 0.5 - 0.6 - 0.7. Then I realized that it is too fast, so I decreased the numerical step and now every big release has a version number increased by 0.0.1, while patches add 0.0.0.1: 0.9.6.0 - 0.9.6.1 - 0.9.6.2

Terrain engine in SE is pretty much the same even now, it wasn't changed since a beginning of SE.

Look at the graphics settings dialog in 0.74 :)
scr00099.jpg
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 490
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

History of SpaceEngine

05 Feb 2017 06:02

SE 0.4



SE 0.5



SE 0.6



SE 0.7



SE 0.8

 
User avatar
DoctorOfSpace
World Builder
World Builder
Posts: 926
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

History of SpaceEngine

05 Feb 2017 07:48

The program sure has come a long way.   :)
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
User avatar
Xoran
Pioneer
Pioneer
Posts: 378
Joined: 17 Jan 2017
Location: Copenhagen, Denmark

History of SpaceEngine

05 Feb 2017 08:03

DoctorOfSpace wrote:
Source of the post The program sure has come a long way.  

Yeah
Space is too big to understand, so do not try to understand.
 
Danielmas
Observer
Observer
Posts: 6
Joined: 03 Feb 2017
Location: Earth, Europe

History of SpaceEngine

05 Feb 2017 11:43

Absolutely awesome! I run 0.85 (patch) version  with r_IgnoreFBO enabled and I can run the Space Engine on Intel Graphics Media Accelerator 4500MHD without graphics glitches (apart from it making only a few frames per second)! Perfect! (see attached images)
Attachments
Space Engine.png
Earth.png
 
User avatar
Salvo
Explorer
Explorer
Posts: 234
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

History of SpaceEngine

06 Feb 2017 02:31

Yesterday I've tried SE 0.9.4 (I had it in my external HD), and I discovered I couldn't see procedural terrain, planets were all white. But it was an already implemented feature, right? I didn't investigated very much, also because it was 11 pm!
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
A-L-E-X
World Builder
World Builder
Posts: 804
Joined: 06 Mar 2017

History of SpaceEngine

05 Apr 2017 00:12

Thanks for this thread.  Could someone list how the specs for the program have changed through the years? (I mean min RAM, GPU memory, CPU, etc.)
 
ephu
Space Tourist
Space Tourist
Posts: 25
Joined: 05 Apr 2017

History of SpaceEngine

05 Apr 2017 08:51

wow thats a great progression. Looking forward to next years too!
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

28 May 2017 08:41

Off-topic discussion about PC specs and running SE moved to this thread.
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 05:47

A Visual History of SpaceEngine


This series of posts visually documents the history of SE, from its beginnings over a decade ago, to the present day, in the form of screenshots from throughout its releases and development. Enjoy :)

Full album: http://imgur.com/a/8i6Hg



2005

Image
Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 05:50

2006

Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 05:53

2007-2009

Image
Image
Image
Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 06:01

2010

Includes version 0.74, SpaceEngine's first public release

Image
Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 12:28

Early 2011

Includes versions 0.8.5.0 and 0.9.3.2

Image
Image
Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 346
Joined: 22 Aug 2016
Location: CT, USA
Contact:

History of SpaceEngine

03 Jun 2017 12:30

Mid 2011

Includes version 0.9.4.0 (this is when I discovered SE :) )

Image
Image
Image
Ryzen 7 1700 OC to 3.8 GHz, 32 GB DDR4 RAM, GTX 980 Ti 6144 MB VRAM
Posts on old forum: 8717

Who is online

Users browsing this forum: No registered users and 1 guest