Ultimate space simulation software

 
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SpaceEngineer
Author of SpaceEngine
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History of SpaceEngine

05 Feb 2017 07:51

SpaceEngine is not based on Celestia nor any other engine, I wrote the code all by myself (except some common algorithms like quicksort, memory manager, OpenGL tricks, that can be found in books and everywhere else in the Internet). The first public version was 0.74, it was released on the Russian GameDev forum. It worked only on NVidia GPU, has procedural planets, but no procedural terrain (3D terrain was only on Earth and some other Solar System bodies). You can follow SE evolution on the Russian GameDev (Google translate could help):

SpaceEngine thread on GameDev Links to download all released versions of SE. Stable work is not guaranteed :)

0.74 (NVidia only)
0.84
0.85 (patch)
0.90 (patch)
0.93
0.94
0.95
0.96
0.961 (patch)
0.962 (patch)
0.97
0.971
0.972
0.973 (patch)
0.980
0.980e (patch)

Until 0.74, SE had a very quick version number change, every small improvement increased the number by 0.1: 0.5 - 0.6 - 0.7. Then I realized that it is too fast, so I decreased the numerical step and now every big release has a version number increased by 0.0.1, while patches add 0.0.0.1: 0.9.6.0 - 0.9.6.1 - 0.9.6.2

Terrain engine in SE is pretty much the same even now, it wasn't changed since a beginning of SE.

Look how small was the graphics settings dialog in 0.74 :)
scr00099.jpg
 
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SpaceEngineer
Author of SpaceEngine
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History of SpaceEngine

05 Feb 2017 08:02

SE 0.4



SE 0.5



SE 0.6



SE 0.7



SE 0.8

 
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DoctorOfSpace
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History of SpaceEngine

05 Feb 2017 09:48

The program sure has come a long way.   :)
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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Xoran
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History of SpaceEngine

05 Feb 2017 10:03

The program sure has come a long way.  
Yeah
Space is too big to understand, so do not try to understand.
 
Danielmas
Observer
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History of SpaceEngine

05 Feb 2017 13:43

Absolutely awesome! I run 0.85 (patch) version  with r_IgnoreFBO enabled and I can run the Space Engine on Intel Graphics Media Accelerator 4500MHD without graphics glitches (apart from it making only a few frames per second)! Perfect! (see attached images)
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Earth.png
 
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Salvo
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History of SpaceEngine

06 Feb 2017 04:31

Yesterday I've tried SE 0.9.4 (I had it in my external HD), and I discovered I couldn't see procedural terrain, planets were all white. But it was an already implemented feature, right? I didn't investigated very much, also because it was 11 pm!
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
A-L-E-X
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History of SpaceEngine

05 Apr 2017 02:12

Thanks for this thread.  Could someone list how the specs for the program have changed through the years? (I mean min RAM, GPU memory, CPU, etc.)
 
ephu
Space Tourist
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History of SpaceEngine

05 Apr 2017 10:51

wow thats a great progression. Looking forward to next years too!
 
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HarbingerDawn
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History of SpaceEngine

28 May 2017 10:41

Off-topic discussion about PC specs and running SE moved to this thread.
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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 07:47

A Visual History of SpaceEngine This series of posts visually documents the history of SE, from its beginnings over a decade ago, to the present day, in the form of screenshots from throughout its releases and development. Enjoy :)

Full album: http://imgur.com/a/8i6Hg
[hr] 2005 Image
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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 07:50

2006

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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 07:53

2007-2009

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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 08:01

2010 Includes version 0.74, SpaceEngine's first public release

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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 14:28

Early 2011

Includes versions 0.8.5.0 and 0.9.3.2

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HarbingerDawn
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History of SpaceEngine

03 Jun 2017 14:30

Mid 2011

Includes version 0.9.4.0 (this is when I discovered SE :) )

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