Free planetarium

 
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SpaceEngineer
Author of SpaceEngine
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Posts: 182
Joined: 17 May 2016
Location: Saint-Petersburg
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History of SpaceEngine

05 Feb 2017 05:51

SpaceEngine is not based on Celestia nor any other engine, I wrote the code all by myself (except some common algorithms like quicksort, memory manager, OpenGL tricks, that can be found in books and everywhere else in the Internet). The first public version was 0.74, it was released on the Russian GameDev forum. It worked only on NVidia GPU, has procedural planets, but no procedural terrain (3D terrain was only on Earth and some other Solar System bodies). You can follow SE evolution on the Russian GameDev (Google translate could help):

SpaceEngine thread on GameDev


Links to download all released versions of SE. Stable work is not guaranteed :)

0.74 (NVidia only)
0.84
0.85 (patch)
0.90 (patch)
0.93
0.94
0.95
0.96
0.961 (patch)
0.97
0.971
0.972
0.98

Until 0.74, SE had a very quick version number change, every small improvement increased the number bo 0.1: 0.5 - 0.6 - 0.7. Then I realized that it is too fast, so I decreased the numerical step and now every big release has a version number increased by 0.0.1, while patches add 0.0.0.1: 0.9.6.0 - 0.9.6.1 - 0.9.6.2

Terrain engine in SE is pretty much the same even now, it wasn't changed since a beginning of SE.

Look at the graphics settings dialog in 0.74 :)
scr00099.jpg
 
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SpaceEngineer
Author of SpaceEngine
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Posts: 182
Joined: 17 May 2016
Location: Saint-Petersburg
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History of SpaceEngine

05 Feb 2017 06:02

SE 0.4



SE 0.5



SE 0.6



SE 0.7



SE 0.8

 
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DoctorOfSpace
Pioneer
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Joined: 22 Aug 2016
Location: SpaceX Mars Colony
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History of SpaceEngine

05 Feb 2017 07:48

The program sure has come a long way.   :)
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory - GPU: EVGA GTX 1080 Ti FE 11GB
Quando omni flunkus, moritati
 
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Xoran
Explorer
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Joined: 17 Jan 2017
Location: Copenhagen, Denmark

History of SpaceEngine

05 Feb 2017 08:03

DoctorOfSpace wrote:
Source of the post The program sure has come a long way.  

Yeah
Space is too big to understand, so do not try to understand.
 
Danielmas
Observer
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Joined: 03 Feb 2017
Location: Earth, Europe

History of SpaceEngine

05 Feb 2017 11:43

Absolutely awesome! I run 0.85 (patch) version  with r_IgnoreFBO enabled and I can run the Space Engine on Intel Graphics Media Accelerator 4500MHD without graphics glitches (apart from it making only a few frames per second)! Perfect! (see attached images)
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Space Engine.png
Earth.png
 
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Salvo
Space Pilot
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Location: Veneto, Italy
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History of SpaceEngine

06 Feb 2017 02:31

Yesterday I've tried SE 0.9.4 (I had it in my external HD), and I discovered I couldn't see procedural terrain, planets were all white. But it was an already implemented feature, right? I didn't investigated very much, also because it was 11 pm!
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

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