He never posts on Discord to begin with.
Are you sure? US2 actually simulates fluid on planet surfaces and doesn't need to use 'janky' methods of correcting water levels.
Looking at the water depth charts and actually measuring the depth there would have been more helpful than pulling up the worst map of Earth to grace my screen, but it does seem you're right.Yes, but if you look at the height data in the US2 image, the colour of the Great Lakes in the height data on the top-right is roughly the same colour as the ocean.
Do you remember that those images were of months ago? I think they look better now.Just saw the rings video, amazing! Makes me wonder though, regarding the ringlets, do we have data on the average shape of the non-dust sized ringlets? Since they looked much like lumpy snowballs in the video and it made me wonder, should they be more crystalline, chunky, like a boulder of pebbles, like ravioli, rocks, snowballs, snowball with stuff sticking out, all of the above?
Outstanding news, Vladimir. And very interesting read, with lots of details about the implementation. Trully awesome. We totally get why half a year has gone on this specific feature, there is no other way something so complicated like planetary rings could be added if not with enought time.
Amazing! Worth paying for it all over again! Vladimir, I dont know if you saw this, but I was wondering if you would consider adding these in the future- they should be pretty simple modifications, I would think?3D rings public beta!
http://spaceengine.org/news/blog210611/
- Added volumetric 3D planetary rings
- Updated exoplanet catalog (June 03, 2021)
- Support for blackbody thermal glow and temperature maps for spaceships (accurate radiator glow appearance)
- FXAA smooths alpha channel in screenshots and previews
- Alpha channel is used in Solar system browser previews again
- Separately configurable unit for star surface temperature in the interface
- Opening the map mode while a star is selected will zoom to show its planetary system
- Added support of DEG MIN SEC format for lat/lon in the Goto command
- Fixed spin-orbital resonance display for hyperbolic orbits
- Fixed bug with debris rings being very rare around gas giants
- Fixed missing asteroid belts
- Fixed molten comets bug
- Fixed non-functional interpolation of variables if the duration is zero or negative
Why? Actually, all giant planets with an exception of Saturn their rings aren't that dense and thick, the only one which you can see a little it's rings is Uranus, Jupiter and Neptune haves very thin rings, that's the main reason that you can hardly see them.So the next version will have volumetric rings, right? I think Jupiter, Uranus, and Neptune should have redesigned ring textures based on the ones from Celestia Origin, showing more rings and appearing slightly more visible (from the daytime side, at least. The nighttime side for Jupiter's and Uranus' rings would still look the same, Neptune, will probably have a new nighttime side ring texture, making it the only giant planet whose complete ring system is visible from all angles).