Ultimate space simulation software

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Messier
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SpaceEngine TODO

03 Feb 2019 14:34

I can imagine that there are a lot of bugs to fix with all the cool new stuff coming up. I can't wait, but I can at the same time. That lighting system is too awesome to ignore.
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ImThing2
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SpaceEngine TODO

04 Feb 2019 17:57

All aboard the hype train!
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Stellarator
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SpaceEngine TODO

05 Feb 2019 21:03

ImThing2 wrote:
All aboard the hype train!

I've already engaged my Hypedrive...
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Stellarator
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SpaceEngine TODO

12 Feb 2019 18:05

SpaceEngineer wrote:
Source of the post

  • Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere)

Does this include global climate-change events caused by atmospheric/stellar activity like ice-ages and "Snow-ball Earth" events?

(As an aside, the above examples I gave would really be only viable for Earth-like worlds. Non-Earthly planetary environments would have other, perhaps not too dissimilar, global changes due to differences in their relative intrinsic properties).
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Messier
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SpaceEngine TODO

13 Feb 2019 02:46

Stellarator wrote:
SpaceEngineer wrote:
Source of the post

  • Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere)

Does this include global climate-change events caused by atmospheric/stellar activity like ice-ages and "Snow-ball Earth" events?

(As an aside, the above examples I gave would really be only viable for Earth-like worlds. Non-Earthly planetary environments would have other, perhaps not too dissimilar, global changes due to differences in their relative intrinsic properties).
whatever it is, it doesn't sound like it'd be an easy task.
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MineCrafter473
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SpaceEngine TODO

19 Feb 2019 11:43

I don't know if it's possible, but it would be cool in a future version to have the ability to take a ray-traced screenshot. Obviously leave in the non raytrace option.
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LBV 2012-26
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SpaceEngine TODO

27 Mar 2019 08:21

Looking forward to the introduction of stellar evolution models and galaxies evolution models, as well as the effects of galaxy collisions, supernova explosions, they look great.
 
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silikone
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SpaceEngine TODO

12 Apr 2019 17:15

I'm wondering how much a deferred shading pipeline will benefit Space Engine. With so much of the universe being transparent, and only a few lights illuminating celestial objects at most, I can't imagine it being a quantum leap.
 
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HarbingerDawn
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SpaceEngine TODO

13 Apr 2019 18:23

It already has to deal with the lights of any number of suns, planets, and moons simultaneously, and already corners have to be cut to save on performance (I think only 4 lights are allowed at any one time right now). And when spacecraft can have their own local lights, there could be hundreds of lights drawn at once. Deferred shading is necessary for that.
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PlutonianEmpire
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SpaceEngine TODO

14 Apr 2019 01:30

"4 lights"

I honestly could've sworn Space Engine could have more lights, considering the support for multiples. :O

Either that or I'm a future Cardassian in my next reincarnation. ;)
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