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Stellarator
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05 Sep 2018 15:23

Propulsion Disk wrote:
Stellarator wrote:
Source of the post I live in a black hole,

Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:

Unfortunately during my time inside said black-hole, I have gone completely insane. You, this forum and the entire outside world is just the figment of my crazed imagination :shock:. But Watsisname is right, such things should not concern the shattered personalities of my mind...
Futurum Fusionem
 
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TheRedstoneHive
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08 Sep 2018 20:56

Will there still be support for the old nebulae in 0.990 or will it be removed entirely?
 
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Sion
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09 Sep 2018 11:58

Just curious, what's left to do in terms of debugging?
 
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Mosfet
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General 0.9.9.0 Discussion

09 Sep 2018 13:03

TheRedstoneHive wrote:
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?

Old nebulae will still be there.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
Macronicus
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General 0.9.9.0 Discussion

09 Sep 2018 13:56

Mosfet wrote:
TheRedstoneHive wrote:
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?

Old nebulae will still be there.


Why?
To a Galaxy billion light-years away from a Dark World.
 
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Mosfet
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General 0.9.9.0 Discussion

09 Sep 2018 16:05

Because recreating the entirety of existing real nebulae with new raymarching shaders right now is not possible, only for some of them and quite some work. So the old method will still be there.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
Macronicus
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General 0.9.9.0 Discussion

09 Sep 2018 18:09

Mosfet wrote:
Because recreating the entirety of existing real nebulae with new raymarching shaders right now is not possible, only for some of them and quite some work. So the old method will still be there.


You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?
To a Galaxy billion light-years away from a Dark World.
 
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Martin
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General 0.9.9.0 Discussion

11 Sep 2018 07:17

Macronicus wrote:
Source of the post You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?

That's it. 
 
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Propulsion Disk
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General 0.9.9.0 Discussion

11 Sep 2018 18:17

Martin wrote:
Source of the post Macronicus wrote:Source of the post You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?That's it.

Noooooo!!! :roll: oh well, I guess it's fine, at least you have a good reason for it. :)
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
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Martin
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General 0.9.9.0 Discussion

12 Sep 2018 08:08

Propulsion Disk wrote:
Source of the post Noooooo!!!  oh well, I guess it's fine, at least you have a good reason for it.

Imagine how hard it will be to transform real nebula into ray marched one!! Maybe people some will successfully recreate the real nebulaes thanks to the nebulae editor and will them publish as addons.
 
Macronicus
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General 0.9.9.0 Discussion

12 Sep 2018 08:16

Martin wrote:
Propulsion Disk wrote:
Source of the post Noooooo!!!  oh well, I guess it's fine, at least you have a good reason for it.

Imagine how hard it will be to transform real nebula into ray marched one!! Maybe people some will successfully recreate the real nebulaes thanks to the nebulae editor and will them publish as addons.


Well that can happen!
To a Galaxy billion light-years away from a Dark World.
 
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Sion
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General 0.9.9.0 Discussion

12 Sep 2018 13:04

I have a question! 

Will we see some more procedural galaxy groups and clusters so the procedural universe will look more similar to the cataloged universe? 
 
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TheRedstoneHive
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General 0.9.9.0 Discussion

14 Sep 2018 14:11

Sion wrote:
I have a question! 

Will we see some more procedural galaxy groups and clusters so the procedural universe will look more similar to the cataloged universe? 

That would be cool! I hope that will be implemented in 0.990 or maybe a little later (0.995 or 1.0).
Here is a TODO list: http://forum.spaceengine.org/viewtopic.php?f=6&t=72
Here is a Changelog for 0.990 (Wrok and Progress): http://forum.spaceengine.org/viewtopic.php?f=6&t=31#p83

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