Ultimate space simulation software

 
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PlutonianEmpire
Pioneer
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Joined: 02 Nov 2016
Location: MinneSNOWta
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Work progress 0.9.9.0

25 Jun 2018 15:08

SpaceEngineer wrote:

Beatiful! Great progress update! :D

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Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
Macronicus
Space Pilot
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Joined: 25 Jan 2018

Work progress 0.9.9.0

25 Jun 2018 15:59

The_Blazer wrote:
Script command to load custom image and put it on top of screen as overlay

I hate being a buzzkill but I can think of many ways this could be horribly abused by trolls...


You the trolls can claim that nasa found a nebula?
To a Galaxy billion light-years away from a Dark World.
 
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Propulsion Disk
Explorer
Explorer
Posts: 152
Joined: 04 Jun 2018
Location: In My lab at the moment.

Work progress 0.9.9.0

25 Jun 2018 16:10

SpaceEngineer wrote:

Pluto and the grand nebula look GREAT! :lol:
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
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NathanKerbonaut
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Work progress 0.9.9.0

25 Jun 2018 17:50

SpaceEngineer wrote:

This is fantastic news! The randomized nebulae look great, and I'm excited to hear you'll be testing galaxies not too far in the future. Thanks for the update :)
I like cute pokemon and space games. Profile pic source: http://bit.ly/2fiRJmW
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
 
vlad01
Astronaut
Astronaut
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Joined: 02 May 2018

Work progress 0.9.9.0

26 Jun 2018 01:47

Yes! new and accurate Jupiter textures. Looking forward to seeing that one.
 
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N0B0DY
Space Pilot
Space Pilot
Posts: 137
Joined: 09 Dec 2016

Work progress 0.9.9.0

26 Jun 2018 02:46

SpaceEngineer wrote:

With every new blog post my anticpation gets even higher. I just can't describe how much I really want to play with this. I wish I had applied for beta tester..
 
stongduke
Observer
Observer
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Joined: 29 Apr 2017
Location: Texas

Work progress 0.9.9.0

26 Jun 2018 09:39

with constellations we will be able to make custom ones with a text editor yes?
Can I have an order of uhhh randomly generated city lights?
 
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Mosfet
World Builder
World Builder
Posts: 1021
Joined: 24 Oct 2016
Location: Italy

Work progress 0.9.9.0

08 Jul 2018 08:57

I moved several posts in General 0990 discussions because apparently users enjoy going off-topic. We don't.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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FastFourierTransform
Explorer
Explorer
Posts: 211
Joined: 17 Nov 2016

Work progress 0.9.9.0

08 Jul 2018 13:42

SpaceEngineer wrote:

A masterpiece as always Vladimir. I love the Epimetheus - Janus interaction. Hope to see it soon.
 
Macronicus
Space Pilot
Space Pilot
Posts: 88
Joined: 25 Jan 2018

Work progress 0.9.9.0

16 Jul 2018 14:37

Raymarched galaxies are wip? Wait Raymarched galaxies are coming as well?

If so im excited!
To a Galaxy billion light-years away from a Dark World.
 
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donatelo200
Astronaut
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Posts: 59
Joined: 08 Dec 2016

Work progress 0.9.9.0

16 Jul 2018 17:04

Raymarched nebulae are.  Galaxies haven't been touched yet.
CPU: Intel Core i7-4790K
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NoName
Observer
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Joined: 19 Jul 2018

Work progress 0.9.9.0

19 Jul 2018 03:38

Space Engineer thanks for adding many cool features into 0.990 like nebula dust blocks out light. There's one thing that's bugging me though, the luminosities of giant stars. Sure, if giant stars had realistic luminosity otherwise invisible stars would become unrealistically bright in the night sky.

I asked the same question 3 years ago and you said SE can't model interstellar light absorbtion.

But if interstellar space has a weak nebula effect implemented gradually stealing more of the star's light the further away, will it fix the problem? Or have I missed something in the 0.990 changelog? Or are the changelog still open for edit/further work?
 
JKerman
Space Tourist
Space Tourist
Posts: 24
Joined: 18 Oct 2017

Work progress 0.9.9.0

21 Jul 2018 10:27

If there's anything (non-coding) I can do to assist in development, I'd be happy to help. (like promo art, texture map drawing, performance testing, etc.)
 
MatthewDilks2
Observer
Observer
Posts: 6
Joined: 25 Jul 2018
Location: United States

Work progress 0.9.9.0

25 Jul 2018 09:02

I cannot wait until the next version of SpaceEngine releases. It's going to be the best!
My Future Specs: Intel i7-8750H, GTX 1050TI, 8GB RAM, 128GB SSD, 1TB 5400 RPM HDD for games. Can't wait to get this system and start recording some SpaceEngine!
 
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longname
Astronaut
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Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Work progress 0.9.9.0

09 Aug 2018 12:04

Are black hole accretion disks going to be volumetric in 0.9.9.0, given a bulge while remaining a texture or going to remain the same? 
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"I am a futurist. I don't want to believe humans won't become futuristic." - Me

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