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gamadh
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23 Mar 2018 17:49

now, whats the new hardware requiriments?
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SpaceEngineer
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24 Mar 2018 02:21

The same as before. I wrote this in the blog post. Previous method required too much GPU power, but this one loads GPU just like old terrain.
 
Macronicus
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26 Mar 2018 21:56

I just finished reading the recent news blog. SpaceEngineer just mentioned that he stopped working on the terrain generator cause it was taking too long and moved on to others things like preparing for the release.
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HarbingerDawn
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06 Apr 2018 10:44

I just had to move almost 50 posts out of this thread for being off-topic.

Let me just again remind everyone that there is a note at the top of the opening post about what should and should not be discussed in this thread, and where other 0.9.9.0-related discussion should go.
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HarbingerDawn
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14 Apr 2018 09:17

New blog post about texture compression: http://spaceengine.org/blog180414/
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Macronicus
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14 Apr 2018 11:58

So it will reduce the memory requirements. Good.


Im sure he's in the finishing touches on the nebula part.
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Nerpson
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16 Apr 2018 10:47

Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.
 
Macronicus
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16 Apr 2018 11:06

Nerpson wrote:
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.


This is good news
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ettore_bilbo
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20 Apr 2018 08:20

Hi SpaceEngineer. About PBR and IBL, I didn't understand if there will be already in 0.990.
With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
I'm preparing modular models for space stations and I wonder what could be the rendering with PBR and IBL even without specific textures...
 
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22 Apr 2018 03:19

ettore_bilbo wrote:
Source of the post With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?

No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. Note that die to current limitations only two ships can use environment mapping at the same time (env map takes VRAM and is very demanding in update).
 
Huntingknight
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22 Apr 2018 08:07

SpaceEngineer wrote:
A-L-E-X wrote:
Source of the post Would SLI be a great benefit in SE, Doc?

SE has partially implemented SLI supports. It works, but sometimes falling back to non-SLI mode. Unfortunately, one on my GPUs are broken, so I can't finish SLI support until I repair it.
Also, this thread is going offtopic.

Do you plan on having full SLI support in 0.9.9.0?
Last edited by Huntingknight on 22 Apr 2018 12:00, edited 1 time in total.
 
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ettore_bilbo
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22 Apr 2018 10:12

SpaceEngineer wrote:
Source of the post No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. 

I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.
 
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SpaceEngineer
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22 Apr 2018 14:27

Huntingknight wrote:
Source of the post Do you plan on having full SLI support in 0.9.9.0?

It is already implemented.
ettore_bilbo wrote:
Source of the post I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.

No. Not many game engines supports self-reflections on models and similar things.
 
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problemecium
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22 Apr 2018 17:41

Sounds like an opportunity to be FIRST!
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Formerly known as "parameciumkid." Still playing on Intel HD Graphics 4000 ^^ My computer turns 5 this Summer.
 
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HarbingerDawn
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23 Apr 2018 04:52

problemecium wrote:
Source of the post Sounds like an opportunity to be FIRST!

There's probably a reason why few engines support such things. Anyway, there are much higher priorities for SE development.
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