Ultimate space simulation software

 
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gamadh
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Work progress 0.9.8.1 = 0.9.9.0

23 Mar 2018 17:49

now, whats the new hardware requiriments?
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SpaceEngineer
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24 Mar 2018 02:21

The same as before. I wrote this in the blog post. Previous method required too much GPU power, but this one loads GPU just like old terrain.
 
Macronicus
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Work progress 0.9.8.1 = 0.9.9.0

26 Mar 2018 21:56

I just finished reading the recent news blog. SpaceEngineer just mentioned that he stopped working on the terrain generator cause it was taking too long and moved on to others things like preparing for the release.
To a Galaxy billion light-years away from a Dark World.
 
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HarbingerDawn
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Work progress 0.9.8.1 = 0.9.9.0

06 Apr 2018 10:44

I just had to move almost 50 posts out of this thread for being off-topic.

Let me just again remind everyone that there is a note at the top of the opening post about what should and should not be discussed in this thread, and where other 0.9.9.0-related discussion should go.
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HarbingerDawn
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14 Apr 2018 09:17

New blog post about texture compression: http://spaceengine.org/blog180414/
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Macronicus
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Work progress 0.9.8.1 = 0.9.9.0

14 Apr 2018 11:58

So it will reduce the memory requirements. Good.


Im sure he's in the finishing touches on the nebula part.
To a Galaxy billion light-years away from a Dark World.
 
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Nerpson
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Work progress 0.9.8.1 = 0.9.9.0

16 Apr 2018 10:47

Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.
 
Macronicus
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Work progress 0.9.8.1 = 0.9.9.0

16 Apr 2018 11:06

Nerpson wrote:
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.


This is good news
To a Galaxy billion light-years away from a Dark World.
 
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ettore_bilbo
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Work progress 0.9.8.1 = 0.9.9.0

20 Apr 2018 08:20

Hi SpaceEngineer. About PBR and IBL, I didn't understand if there will be already in 0.990.
With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
I'm preparing modular models for space stations and I wonder what could be the rendering with PBR and IBL even without specific textures...

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