Here's some tersely described events logged earlier this year. My apologies for not reporting on them sooner but such are the vagaries of life. These crashes involved a fair bit of previous star browser use, often enough extending search radii beyond 100 light-years (up to 400) and good amount of galaxy hopping as well. While after enough of these happening prompted me to attempt a cache purge I don't think it did much good.
zooming out while traversing intergalactic space provokes a runtime crash.
A black box formed around the Antennae Galaxies when approached by rotating/pivoting around the Sombrero galaxy. IIRC I managed to exit the program in time. Event reported here due to parallels with others that did result in a crash.
Runtime crash after pivoting around the supermassive black hole system of M 87.
Runtime crash while using the star browser at RSC 5649-2399-0-0-0 S4 towards the end of an hour of exploration. The loading indicator hadn't stopped and the object description on the upper left corner started flickering.
1. On planet RS 0-9-88682392-286-2-2-37-44 4, it looks as though the aurora on the ice caps is below the ground. You can see it perfectly despite the intervening terrain, though.
2. Sun glitter still seems to appear even when the sun is blocked from view. Since the brightness of a star changes when it meets the horizon, SE should be capable of detecting when it is blocked... or maybe not, because I don't see any shadows?
3. I enlarged a watery moon of a gas giant to maximum size for fun, but after resetting, it appears that the gas giant and all of its moons have turned blue! They aren't oceans, the solid ones still have surfaces, but they're the exact color of the moon I enlarged. Restarting didn't help. Neither did reinstalling a fresh copy of SE (although I did save the locations). What can I do? EDIT: They turn back to normal when I activate clouds. I didn't realize this because it doesn't have any effect on our Solar System's gas giants.
Last edited by Mouthwash on 13 Jul 2017 22:35, edited 1 time in total.
The latest Nvidia driver (384.76) has issues with this version of SE. Gas giant cloud textures don't load up properly. I only noticed this on Polyphemus (Avatar Add-on) but its game breaking for me so rolled back to previous (382.53) - sorry didn't take any pictures. Please tell me if you require a se.log with this driver version for troubleshooting because posting one now will be from 382.53 and hence not useful.
I have a problem. My Intel Celeron 900 exceeds the minimum requirements with 2.2 Ghz, and I don't have an Intel HD graphics card. However, when I start up the application, it just stops responding. That's it, no OpenGL error, it just crashes, and I don't know why.
It's a single-core processor, per minimum requirements you need a dual-core processor. It means SE is built with hardware instructions used by multi-core processors, so it can't work with a single core.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams | My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
Asteroid 2005 TO74's orbital period is way too fast for it's distance away from the sun
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
Everytime I launch Space black boxes cover the menu words and everything is bright and I can't see my cursor, nor the options to select like the space ship one. I always have to reinstall it a couple of times to make it work and it's getting annoying, can you help me find a way to fix this?