Hello again, I posted a little over a year ago and have still not been able to solve it.
The only way for me to record video footage from SpaceEngine has been using Nvidia's built in shadow play but it's not optimal.
Does anyone know any solution to this bug?
Can some alternate terrain rendering be configured?
I'd really appreciate the help
[quote="Nirklars"]I'm having trouble recording in Open Broadcaster OBS. When I have it running in the background even when not recording strange graphical glitches start appearing, get worse and eventually lead to a crash.
It appears only on procedural planets.
On startup everything looks fine for a couple of seconds. First black squares in the terrain appears, then the terrain height gets randomized (spiky and corrupted?) and then even more spiky. Eventually the terrain disappears and weird texture distortions appear. The program starts locking up and has to be terminated or if left alone crashes.
Youtube video showing the problem:https://www.youtube.com/watch?v=dW5M6aILI9g
Youtube video with PlanetVSFetching set to true:https://www.youtube.com/watch?v=jJ8Xu2PSJoY
I've tried changing:
This makes it take a little longer before it crashes and the glitches aren't as bad.
Asus GTX1060 3GB Nvidia driver 372.90
I also tried some older drivers without any change.
I've also attached my se.log file.
Hope you can figure out the reason and keep up the awesome development!