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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Aug 2018 06:47

Hi,
If this question is in the wrong section can you point me to where I should post.

Can some one please advise why the music only plays one track and then stops. I have to manually select the player (shift>F12) to get the next track to play. I have added my own music to the list.

Also why does the selected resolution not remain selected. When I restart Space Engine it reverts to 640x480 @ 60htz

Iv'e searched everywhere for help with this so any advice would be greatly appreciated

Regards
Allan
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Aug 2018 07:20

[email protected] wrote:
Source of the post Also why does the selected resolution not remain selected. When I restart Space Engine it reverts to 640x480 @ 60htz

Run SpaceEngine as an administrator.
 
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Wiktor120
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Aug 2018 11:28

Sometimes when I'm very near a surface of an object, esspecially an asteroid, the sun lacks flares. Also, the app sometimes randomly crashes.
 
Devilito
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Aug 2018 18:08

I was playing space engine regularly (everyday) and had no issues until today I started the game up and everything was 10x brighter than before. Galaxies and stars are extremely bright, flying around a galaxy is just a blurry white screen. Galaxies just look like bright, white/blue blobs. I've checked graphics and nothing has changed and I can do nothing about it. Any help on this one? I really don't want to delete and reinstall because I have some nice places saved.
 
vlad01
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Aug 2018 19:24

Try clicking on the default exposure and magnitude setting on the bottom right of the screen.  It's the 0 icons between the 2 + and -  icons.

It's possible that those might of got set really high somehow.
 
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NathanKerbonaut
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Aug 2018 16:00

Looks like I've broken my copy of SE  :? It was working 10 mins ago, now it's completely broken. SE starts on a black screen, and when I launch the planetarium (with great difficulty) everything's out of wack. Crazy exposure, messed up controls, blacked out text, and probably lots more.

This started after I tried modding in a new ship. After making my changes I deleted the cache folder and the "#" folder (I never knew what that is, but I've deleted it before and it comes back without any problems). I don't have Intel, and my drivers are up to date. I also have too many mods to count  :P

Log: 
se.log
(246.77 KiB) Downloaded 9 times


► Show Spoiler
I like cute pokemon and space games. Profile pic not by me
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Aug 2018 22:46

NathanKerbonaut wrote:
Source of the post Looks like I've broken my copy of SE

But totally!

You have several serious bugs in your se.log file. You do not seem to have permission to write. (The program can not generate certain files.)
[MT] Creating user config file "config/main-user.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] ERROR: File not found
[MT] Creating user config file "config/save-user.cfg"
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/save-user.cfg"
[MT] Loading  image "data/textures/common/splash09.jpg"
...
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/main-user.cfg"
...
[MT] Loading JPL ephemerides "data/ephemerides/"
[MT] ERROR: File not found
[MT] ERROR: seAnalyticalOrbitStorage::Init(): Can't load the JPL ephemerides file
...

And so on.

Reinstall SpaceEngine. Best not on drive C: ! If you only have drive C:, in no case in 'C:\Program Files (x86)' or 'C:\Program Files'. (Also not in 'C:\Windows'.)

If you are reinstalling, delete the old SpaceEngine folder completely after uninstalling. If the folder still exists.

Oh, and the folder '#' is also an error. It should not exist at all!
 
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NathanKerbonaut
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

20 Aug 2018 05:07

JackDole wrote:
NathanKerbonaut wrote:
Source of the post Looks like I've broken my copy of SE

But totally!

You have several serious bugs in your se.log file. You do not seem to have permission to write. (The program can not generate certain files.)
[MT] Creating user config file "config/main-user.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] ERROR: File not found
[MT] Creating user config file "config/save-user.cfg"
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/save-user.cfg"
[MT] Loading  image "data/textures/common/splash09.jpg"
...
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/main-user.cfg"
...
[MT] Loading JPL ephemerides "data/ephemerides/"
[MT] ERROR: File not found
[MT] ERROR: seAnalyticalOrbitStorage::Init(): Can't load the JPL ephemerides file
...

And so on.

Reinstall SpaceEngine. Best not on drive C: ! If you only have drive C:, in no case in 'C:\Program Files (x86)' or 'C:\Program Files'. (Also not in 'C:\Windows'.)

If you are reinstalling, delete the old SpaceEngine folder completely after uninstalling. If the folder still exists.

Oh, and the folder '#' is also an error. It should not exist at all!

RIP. Thank you!
I like cute pokemon and space games. Profile pic not by me
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
 
senuaafo
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Aug 2018 13:30

Hello Everyone;
I've just downloaded and installed Space engine 0980.
Yesterday it appeared to run fine. I don't know much about it, am still in the early familiarization phase.
Today I started it up and it appeared to run fine for about an hour. Then after doing a search for Proxima Centauri and clicking GOTO this object on the menu, it zoomed there, but then the screen went black. Now, whenever I start up Space Engine, whenever I click into the Planetarium, the screen window goes black. All the outside Windows frames and taskbars, etc still show, but everything inside Space Engine is just black, however the cursor still is present. If I mouse it over where the pop-up edge menus used to be, it changes form from the fine cross to the blue arrow still, but otherwise the entire Space Engine window is blank and black. The background music is still playing, but other than that, I cannot do anything because the window is simply black. All I can do is close the program from there, as there are no visible controls to control it by. On re-start, all the screens show until I once again go into Planetarium.
As far as I know all my drivers, etc, are up to date as that is handled automatically by my PC. I have screen shotted my ordeal and have the se.log file if I can attach it here somehow.
I am not a computer whiz.
Thanks; D

-----------------------------------------------
PS -I can't attach my files, but I could copy/paste the text of my log file if you say so. It begins with this graphics card info....


STARTING
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/main-def.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Loading image "data/textures/common/splash07.jpg"
[MT] 20 localizations found
DONE

INITIALIZING OPENGL
[MT] Vendor: Intel
[MT] Renderer: Intel(R) HD Graphics
[MT] Driver version: 10.18.10.4425
[MT] OpenGL version: 4.0.0 - Build 10.18.10.4425
[MT] GLSL version: 4.00 - Build 10.18.10.4425
[MT] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
……..

There is more, it is awfully long....
Thx; D
 
Mr. Abner
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Aug 2018 13:44

I'm no expert on troubleshooting and/or graphics cards, but I do know that having comet tails on with Intel graphics chips causes no end of grief. Make sure they are turned off.

If you can't see the option to turn them off, try "ctrl-shift-C" — that is the default key to toggle them on and off. You may have to restart.

If that doesn't work... well that's all I've got, I'm sure somebody with knowledge will be along to help.
 
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PlutonianEmpire
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Aug 2018 20:04

JackDole wrote:
NathanKerbonaut wrote:
Source of the post Looks like I've broken my copy of SE

But totally!

You have several serious bugs in your se.log file. You do not seem to have permission to write. (The program can not generate certain files.)
[MT] Creating user config file "config/main-user.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] ERROR: File not found
[MT] Creating user config file "config/save-user.cfg"
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/save-user.cfg"
[MT] Loading  image "data/textures/common/splash09.jpg"
...
[MT] ERROR: File not found
[MT] ERROR: Script::Load(): Can't open the file "config/main-user.cfg"
...
[MT] Loading JPL ephemerides "data/ephemerides/"
[MT] ERROR: File not found
[MT] ERROR: seAnalyticalOrbitStorage::Init(): Can't load the JPL ephemerides file
...

And so on.

Reinstall SpaceEngine. Best not on drive C: ! If you only have drive C:, in no case in 'C:\Program Files (x86)' or 'C:\Program Files'. (Also not in 'C:\Windows'.)

If you are reinstalling, delete the old SpaceEngine folder completely after uninstalling. If the folder still exists.

Oh, and the folder '#' is also an error. It should not exist at all!

Wait what? Since when did C drive become totally bad? Ive always been told that simply avoiding Program Files and C:\Windows was good enough, but apparently it isnt? o_O
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Aug 2018 23:38

PlutonianEmpire wrote:
Source of the post Since when did C drive become totally bad?

I did not say that drive C is totally bad. I just said it is better not to use drive C. I myself leave drive C completely Windows. (With some exceptions.)
 
Wakazai
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

24 Aug 2018 12:08

Hello space lovers,
I would like to report my annoying bug, which doest not seem to be solved yet as I have seen several questions about it on different forums .
My procedural planets are mostly flat, very far from the beautiful mountains I can see on every video or screeenshot. Even volcanoes look like small hills.
There is an existing terrain, but every altitude value seems a tenth of what it should be.

(i5 7500 3.40 GHZ, 16 Go RAM, Nvidia GeForce GTX 1050 Ti, motherboard MSI Z270 Gaming Plus).

So sad I can't visit the universe like all of you...
Hope this helps,
Thanks.
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

24 Aug 2018 15:16

Wakazai wrote:
Source of the post There is an existing terrain, but every altitude value seems a tenth of what it should be.

Go to this position:
Place    "Terra with Aurora"
{
    Ver        980
    Body    "RS 8474-1824-7-147557-763 4"
    Parent    "RS 8474-1824-7-147557-763"
    Date    "2017.05.26 06:37:01.37"
    Pos        (-0000000000000F282ADC25E23EC3230C -000000000000079E253C65B40775A526 -00000000000001121C30C0A4EFCC7AA8)
    Rot        (-0.2228691293104262 0.3139659783105185 -0.8885253470832246 -0.2495544494785993)
    Vel        3.2407764e-016
    Mode    2
}

You can either insert the code directly into the file 'places-user.cfg' (in the folder 'config') or paste it in the 'Locations' window (F6).

Does it look like this?
scr00001.jpg

Then everything is fine with your SpaceEngine. You just have to search a little. Not all planets have mountains and mountains are not everywhere.

This is done with SE 0.980_e. In SE 0.980 the position is slightly different. (And you should not have any addons if possible, so that the position comes out properly).
 
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elldissin
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

26 Aug 2018 01:09

Hello,
First of all would like to say this software is awesome and I have been using it happily for about year or so. Can't believe it is also free.
I like the ship models can be downloaded and I like flying those ships. But there is a problem which is following me all this time.

It happens especially near planets, during landing. At some moments, the ship engines control just behaves strange. Randomly I am unable to start or stop the main/reverse/hover. Sometimes also happened to warp drive.

It happens like this: let's say you are willing to deccelerate and you turn off your main engine with Numpad "-" key. And can't. It just stops reacting. Or, for example, you stopped your main engine and want to start reverese engine. You press SHIFT + Numpad "+". And it does not start. 
The notable thing is that when it happens, you can try changing the power of 'faulty" drive by your mouse in the HUD, like clicking in the desired power level on the power bar. Then it happens to change for a single moment, but as soon as you release the mouse button, it goes back to the initial state (0 or 100%, it depends). And the ship goes on doing what it was doing.

Restarting the software helps, but it happens again soon. Changing the hotkeys in the Controls menu also helps for a while, but happens again.

I am using it under both Windows 7 and Ubuntu with Wine, it happens in both OS.
What is also important is that I used downloaded ship models (at first I used "Serenty" model from Firefly series, and thought the malfunction was a part of realistic Serenity model :D haha, but it also does so with other models)

P.S. How do I attach a log file? I was honestly looking for option, but didn't get it.

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