Free planetarium

 
ZeGamingCuber
Observer
Observer
Posts: 7
Joined: 23 Apr 2017

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Apr 2017 09:27

When ever I start the game it says "space engine has stopped working"


Here's my log file:
SpaceEngine Version 0.9.8.0 beta

STARTING
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/main-def.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Loading  image "data/textures/common/splash01.jpg"
[MT] 20 localizations found
DONE

INITIALIZING OPENGL
[MT] Vendor:   ATI Technologies Inc.
[MT] Renderer: AMD Radeon HD 6310 Graphics                
[MT] Driver version: Context
[MT] OpenGL version: 4.1.10429 Compatibility Profile Context
[MT] GLSL   version: 4.10
[MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Debug output not supported
[MT] Reverse float depth buffer not supported
[MT] Half float supported
[MT] 3D textures supported
[MT] Swap control tear not supported
[MT] Stereoscopic draw buffers not supported
[MT] Direct state access not supported
[MT] Binary shader program supported
[MT] Sync objects IGNORED
[MT] Max texture image units: 16
[MT] Max vertex texture image units: 16
[MT] Max combined texture image units: 32
[MT] Max texture size: 16384
[MT] Max rectangle texture size: 16384
[MT] Max cubemap texture size: 16384
[MT] Max 3D texture size: 8192
[MT] Max viewport size: 16384 x 16384
[MT] Max anisotropy: 16
[MT] Max multisamples: 4
[MT] Multisampling supported
[MT] Draw buffers: 8
[MT] Saving  script "config/main-user.cfg"
DONE

INITIALIZING OPENAL
[MT] Vendor:   Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound
[MT] ALC Extensions: 
[MT] Loading default sounds
[MT] Loading  sound "data/sounds/button.ogg"
[MT] Loading  sound "data/sounds/menu.ogg"
[MT] Loading  sound "data/sounds/rocket_engine.ogg"
[MT] Loading  sound "data/sounds/rocket_engine_2.ogg"
DONE

INITIALIZING LOADER
[MT] Number of CPUs: 2
[MT] Worker threads: 1
[MT] RAM granularty: 4 kb
[MT] Total      RAM: 4095 Mb
[MT] Available  RAM: 3932 Mb
[MT] Physical  VRAM: 384 Mb
[MT] Available VRAM: 338 Mb
[MT] Max. used VRAM: 1536 Mb
[MT] Scanning pak files
[MT] Change in pak files detected - rebuilding the filesystem cache
[MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
[MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
[MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
[MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
[MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
[MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
[MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
[MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
[MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
[MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
[MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
[MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
[MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
[MT] Total: 34943 files in 13 paks
[MT] Initializing the filesystem data
DONE

INITIALIZING OCULUS RIFT
[MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
DONE

INITIALIZING ENGINE
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_down.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
[MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/fxaa.glsl"
[MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/fxaa.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
[MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Initializing galaxies models cache
[MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
[MT] Initializing nebulae models cache
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
[MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
[MT] Loading  shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
[MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl"
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
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[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
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[MT] Loading  shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
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[MT] Loading  shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
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[MT] Loading  shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
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[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
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[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
[MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
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[MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
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[MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
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[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
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[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
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[MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
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[MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
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[MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
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[MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
[MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
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[MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
[MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
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[MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl":
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[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_sun_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_sun_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_sun_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_terra_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_terra_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_terra_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_selena_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_selena_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_selena_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_asteroid_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_asteroid_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_asteroid_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_clouds_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_clouds_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_clouds_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_gasgiant_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_gasgiant_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_gasgiant_glow.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
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[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_browndwarf_height.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_browndwarf_color.bin"
[MT] Loading  shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
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[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
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[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl":
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[MT] Saving   shader "cache/shaders/AMD_Context_4.1.10429_4.10/bin/tg_browndwarf_glow.bin"
[MT] Procedural generator shaders loaded in 16051.456 ms
 
User avatar
Xoran
Pioneer
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Posts: 378
Joined: 17 Jan 2017
Location: Copenhagen, Denmark

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Apr 2017 10:30

Can you please just attach the file rather than post the contents? You use the attach files button, in the lower left of where you post.
Space is too big to understand, so do not try to understand.
 
ZeGamingCuber
Observer
Observer
Posts: 7
Joined: 23 Apr 2017

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Apr 2017 10:34

sorry I didn't know the button existed
 
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Xoran
Pioneer
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Posts: 378
Joined: 17 Jan 2017
Location: Copenhagen, Denmark

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Apr 2017 10:36

But have you tried deleting the entire SpaceEngine folder, then reinstalling Space Engine? That might work.
Space is too big to understand, so do not try to understand.
 
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Mosfet
World Builder
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Posts: 685
Joined: 24 Oct 2016
Location: Italy

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

23 Apr 2017 12:14

Is this a notebook? Judging by the log it could be.
Radeon HD 6310 it's a graphic processor for notebooks without dedicated Video RAM, despite the fact that it lists for some reason (BIOS constrictions I guess) 384MB.
I'm afraid it doesn't meet minimum requirements for running SpaceEngine, sorry.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
ZeGamingCuber
Observer
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Posts: 7
Joined: 23 Apr 2017

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

25 Apr 2017 03:28

huh? I thought the computer said it had 2GB of RAM
 
ZeGamingCuber
Observer
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Posts: 7
Joined: 23 Apr 2017

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

25 Apr 2017 03:28

well usable RAM
 
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Mosfet
World Builder
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Posts: 685
Joined: 24 Oct 2016
Location: Italy

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

25 Apr 2017 07:22

Well we can't exclude indeed other reasons for the issue, since se.log does not show other infos. Could you tell us brand and model number of your notebook?
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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Gnargenox
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Posts: 362
Joined: 11 Dec 2016
Location: 179° 56′ 39.4″ +0° 2′ 46.2″ @ 7,940 ± 420 pc

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

26 Apr 2017 15:31

Continuation of the Locations Menu not displaying the bottom buttons correctly.
Removed all files in the Cache folder. Removed Journal, Keys, Main-user, Places-def, Places-user, Save-user, & Spacecraft CFG files from the Config folder and restarted Space Engine. Buttons showed normally, everything worked fine.

But my dear, beloved places that I've saved, over the billions & billions of light years traveled... I had to put the older copy back in the config folder just to see, and so I could keep them of course, but.... that file is the culprit! Something is corrupted in the Places-user.cfg file but I don't know how to begin to fix that. I will try by going through it and seeing if perhaps one of the locations saved a while back could be the one and only thing causing this, deleting that specific one and maybe the ones afterwards will have buttons. It might take a while since it is nearly 1MB in size. I'll get back to ya!

As you can see, depending on where I am in the list, the number of buttons showing changes.
Attachments
scr03591.jpg
scr03592.jpg
scr03593.jpg
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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Gnargenox
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

26 Apr 2017 16:16

Conclusion: I fixed the issue by deleting all saved locations of Nebulae that I saved since installing the MOD written by Bambusman
Whether I had the files in their proper location or if I have removed them, the issue persisted. It is somehow tied to the places-user.cfg file. Sorry to be the bearer of bad news, but I guess it should be addressed.
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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VoyagerX
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

26 Apr 2017 17:49

idk if this bug has already been reported but i noticed that j1407b disappears when you pass behind it.. it occurs when you pass behind it with it's sun (in front) closing to the inner rings.
i took a screencap:
j1407b disap2.png
j1407b disap.png

in the first one you can see the planet from behind. look at it's star position 'near' it. As you see i was marking j1407b. Now in the second image, and without moving the camera at all, i just mark j1407 (the star) and the planet disappears.. this could also have happened if i marked another star or body without moving the camera. i concluded this bug only occurs when the star j1407 is pretty near to j1407b as in the first image. this is something related to the game right?
 
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VoyagerX
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

26 Apr 2017 18:01

EDIT: this not also happens when the sun is at that particular distance as i said before. If you go a bit more away from j1407b, the distance to the planet that the star needs to make it disappear increases
 
DAL59
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

28 Apr 2017 14:53

When a planet is very close to a black hole, the planet becomes transparent, except for clouds, which is still visible.  However, you cannot see stars through the now-transparent planet, but you can see the accretion disk through the planet.    
 
QuantumLife
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

28 Apr 2017 23:54

I'm having a similar issue except only the model loads for the supergiant .. The image shows the supergiant with Auto exposure turned off.




Image
 
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Xoran
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

29 Apr 2017 00:18

QuantumLife and DAL59, try deleting the entire SpaceEngine folder and reinstall(this deletes your screenshots and downloaded addons, you don't need to delete these folders, although if the problem persists, try deleting the addons folder.) Also, if you want to keep your saved locations, displace the places.user.cfg file in the config folder, then when you have reinstalled SE, set the places.user.cfg back in the config folder.

If none of that works, can you please attach your se.log file, located in the system folder, in the SpaceEngine folder.
Space is too big to understand, so do not try to understand.

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