Not sure if this has been answered before, but the texture on the surface of my neutron stars doesn't render correctly. It just looks like a pure white ball.
I am running SpaceEngine version 0.980 with NVidia graphics.
This error message:
I only have, if I have set the star brightness too high.[MT] ERROR: seStarBlock :: InitParticles (): Unable to map the vertex buffer
The brighter you set the stars, the more stars must be kept in memory at the same time. At some point, there probably will not be enough memory left.
Could you please use https://pastebin.com/ to post your se.log file, which is located in your SpaceEngine/system/ folder, and give us here the address of the file?
Okay I've got a few questions for you.I am new to SpaceEngine. It is just absolutely amazing, and I love every aspect of it. It's just that I am running through several problems.. when I look at several other videos made with this Engine, I see fantastic sightings, large canyons and mountains, rivers, craters, hurricanes, tremendous views as well as many other amazing textures. But unfortunately, my laptop doesn't display such. Is there anything that I can do to apply these materials into the Engine without having to edit planets? I was trying to play around with the graphics and test certain things out, including opening the console itself and typing "set landlod 2". It worked a bit, but barely anything has happened, just some small mountain bumps. Of course I am already happy with what I have, but if supposedly "better" textures exist, I am just curious how come its just myself who doesn't have those advantages. I have been spending days and hours trying to figure this out, and I have even been cutting through my school time and wasn't studying for my finals just so I could hopefully figure this out, but I guess it didn't happen. I have spoken about this with some other developers, and they have mentioned that my case in particular is strange. Any help would be greatly appreciated.
Thank you.