Ultimate space simulation software

 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Jan 2018 14:04

Unable to build spaceship. Can't select SpaceEngine from Pack. No options in Faction.
Post somewhere se.log file. It's in SpaceEngine/system/ folder.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
evildrganymede
Space Pilot
Space Pilot
Posts: 128
Joined: 17 Jan 2018 12:43

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

18 Jan 2018 14:40

[quote="aFinapple"]I'm thinking that maybe SpaceEngine is thinking that since the system is a planemo system, that when there is an object hot enough to give off light, that it will calculate the light like a star giving off light, but since it is not [i]classified [/i]as a star, it has a dark side. Either way, I think this may be a lighting bug, but don't quote me on it. [/quote]

Probably... I also think the illumination on the other satellites didn't go away when they were eclipsed behind the primary planemo either so something is up with the lighting.

I can't tell if the same lighting occurs in systems with stars because I think the illumination from the star swamps the dim illumination from the incandescent moons. I couldn't see any lighting from those there anyway.

Ideally I think the solution would be to have the whole object glowing and if possible to have the lighting fade out over distance rather than just stop abruptly at a specific range. (I'm not sure if the exposure's being automatically bumped up here to account for dimness or not though).
 
Lucileia
Observer
Observer
Posts: 15
Joined: 15 Dec 2017 16:22
Location: Utah
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Jan 2018 14:14

All the stars are blue but i know our sun is a yellow star is anyone can help, please do
Can you attach the se.log located under SpaceEngine/system, and/or a screenshot? 
Mhmm I can do that 
 
Lucileia
Observer
Observer
Posts: 15
Joined: 15 Dec 2017 16:22
Location: Utah
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Jan 2018 16:23

ok so I uninstalled it and reinstalled it so I think that's how its suppost to look.oh and look at the distance. but here it is
Attachments
se.log
(149.95 KiB) Downloaded 242 times
 
Lucileia
Observer
Observer
Posts: 15
Joined: 15 Dec 2017 16:22
Location: Utah
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Jan 2018 17:10

is it good?
 
Lucileia
Observer
Observer
Posts: 15
Joined: 15 Dec 2017 16:22
Location: Utah
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Jan 2018 17:54

ok well now my screen is turning black :(
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

19 Jan 2018 20:33

ok so I uninstalled it and reinstalled it so I think that's how its suppost to look.oh and look at the distance. but here it is
is it good?
ok well now my screen is turning black :(
I'm afraid sometimes people may not be able to look into issues in a short time span :).
Your problem is most likely caused by your Intel HD Graphics 3000 integrated card. If you have a laptop with dual graphics support be sure that SpaceEngine is using the other AMD or NVIDIA graphic card.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
zhar22
Space Pilot
Space Pilot
Posts: 100
Joined: 06 Mar 2017 10:43

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

20 Jan 2018 15:18

Im creating a system with a Brown dwarf as a companion star at over 1000 AU from a binary A class main sequence system, the Brown Dwarf and its companion planets are a copy and past of a procedurally generate system where the first planet is a terra with a temperature around 20c, but once the brown dwarf is placed in orbit at a 1000 AU of the binary pair the temperature of the terra planet jumps to 932c. So I'm thinking this might be a bug as the brown dwarf is far too far for light from the binary stars to have a significant if any effect on the brown dwarf and its companions. 
 
User avatar
evildrganymede
Space Pilot
Space Pilot
Posts: 128
Joined: 17 Jan 2018 12:43

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

20 Jan 2018 15:52

Did something change in the orbit of the terra? Did you change its eccentricity (that could cause the temperature to shoot up due to tidal heating).
 
User avatar
aFinapple
Astronaut
Astronaut
Posts: 50
Joined: 29 Oct 2017 14:03
Location: Europa

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

20 Jan 2018 22:32

All the stars are blue but i know our sun is a yellow star is anyone can help, please do
Your log has LOTS of warnings and errors about compiling shaders, which means you don't have enough VRAM
"You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.”- Carl Sagan
 
User avatar
aFinapple
Astronaut
Astronaut
Posts: 50
Joined: 29 Oct 2017 14:03
Location: Europa

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

20 Jan 2018 22:35

So I'm thinking this might be a bug as the brown dwarf is far too far for light from the binary stars to have a significant if any effect on the brown dwarf and its companions. 
I'm thinking that too, but just to make sure, could you attach your system's .sc file?
"You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.”- Carl Sagan
 
User avatar
JackDole
Star Engineer
Star Engineer
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Jan 2018 02:12

Your log has LOTS of warnings and errors about compiling shaders, which means you don't have enough VRAM
Actually it just means that he / she has a wrong video card. He / she has an Intel HD 3000 graphics card that does not work with SE.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
sonder
Observer
Observer
Posts: 2
Joined: 21 Jan 2018 04:32
Location: US

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Jan 2018 04:50

when I open up spaceengine, I'm not able to click on anything, it just shows the start screen and plays sound. I don't know how to attach my se.log file there's no insert file option only insert link, image, emoticon or youtube video
 
User avatar
JackDole
Star Engineer
Star Engineer
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Jan 2018 13:11

I don't know how to attach my se.log file there's no insert file option only insert link, image, emoticon or youtube video
Below the text input area should be the button 'Add files'.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

21 Jan 2018 16:19

Below the text input area should be the button 'Add files'.
Unfortunately newly registered users cannot attach files until they reach 10 posts.
In order to share text without the need of sign in, one of the possibilities is using pastebin.com. Then you just need to copy-paste the resulting url, like this: https://pastebin.com/P5V98rAb
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

Who is online

Users browsing this forum: No registered users and 9 guests